Really, Die, Vecna, Die! is the only case of this in D&D that is generic to all settings. Otherwise, only the Forgotten Realms has undergone such events—see our existing question here. The edition changes have gone unexplained in other settings—which is to say that other settings have just basically been second-class citizens for most of D&D’s existence. In some cases, the events of the Forgotten Realms are stated to have caused ripple effects that propagate to other worlds, but this is, to be blunt, nonsense—the local powers of the Realms don’t have that kind of power over the broader multiverse.
Moreover, very few campaign settings have actually experienced an edition change:
Blackmoor, the very first D&D setting by Dave Arneson, never really got published properly in any edition.
Greyhawk, Gygax’s original setting, existed in 1e and 2e, and ZwiQ’s answer covers the transition better than I can. Thereafter, while 3e kind of treated it as the default setting, it did so “with the serial numbers filed off,” so to speak—it wasn’t named as such, and to read the 3e books you’d have no idea that there was earlier material to even worry about continuity with. Any contitinuity errors were thus ignored.
Mystara, the setting of the BECMI edition, has basically gone unused since.
Forgotten Realms, of course, has been the flagship setting for a long time, and as discussed above, gets all the love.
Dragonlance started in 1e and was a big deal in 2e, and got a fair few books in 3e—but ZwiQ’s answer covers it better than I can.
2e had several one-off campaign settings that have seen almost no support beyond their initial books. This includes Birthright, Council of Wyrms, Spelljammer, and so on.
Planescape was developed in 2e and Die, Vecna, Die! covers its transition to 3e, but 5e hasn’t really gone into any kind of detail on the wider multiverse.
Dark Sun was another 2e setting, that hasn’t really been used since. In 3e, Wizards of the Coast licensed the setting to Athas.org, which created a fair amount of 3e material for the setting, but it mostly just tried to explain the 2e version of the setting in terms of 3.5e rules; I don’t recall any “transition event.” In any event, the Athas.org material has not been considered canon since.
Ravenloft is... weird. In the original Ravenloft adventure for AD&D 1e, Ravenloft wasn’t a separate plane or setting, it was just “Castle Ravenloft,” in the country Barovia, “somewhere” with the rest of the world undefined. The Ravenloft adventure has been remade in AD&D 2e (House of Strahd), D&D 3.5e (Expedition to Castle Ravenloft), and D&D 5e (Curse of Strahd). (There was also a board game, Castle Ravenloft.) Expedition to Castle Ravenloft included thoughts on dropping Barovia into other campaign settings, even.
But Ravenloft also got expanded into a larger setting, “the Demiplane of Dread,” for 2e. Wizards of the Coast licensed the name to somebody for 3e, similar to how Dark Sun was handled, but it wasn’t really “canon.” Die, Vecna, Die!, of course, has Ravenloft as a major focus, since it was a key part of Vecna’s overall scheme, so any transition from 2e to 3e is easily explained by that adventure, anyway. But as far as I know, there has been no canonical material for the Demiplane of Dread version of Ravenloft since Die, Vecna, Die!.
Rokugan, which was the setting of 3e’s Oriental Adventures (but not the setting of previous editions’ books by that title, which were set in a non-Faerûn continent, Kara-Tur, within the Forgotten Realms), only appeared in D&D’s third edition. It has also appeared in a whole bunch of entirely separate game franchises, most notably the Legend of the Five Rings RPG and trading card game systems. Each time, it basically just tries to describe the same world in the terms of the game/edition in question, without any particular reference to the other ones (though as I understand things, the L5R RPG and TCG have some interesting tie-ins with one another—I know little about either). Legend of the Five Rings has a ton of history that has gone largely unmentioned in the Dungeons & Dragons incarnation of the setting, for example.
Ghostwalk was a campaign setting found only in one book—Ghostwalk Campaign Setting—for 3e.
Eberron debuted in 3e (specifically the “v.3.5 revised edition”), and it has one book in 5e, which has not bothered to justify or explain how or why anything changed between the two. Ultimately, the two aren’t that different for the most part.
Nentir Vale, or “Points of Light,” was the default setting for 4e, and the only time I’m going to mention 4e in this list. It has not seen any update for 5e.
Exandria, Matt Mercer’s custom setting for the Critical Role D&D stream, was developed (or, at least, made available to the wider world beyond Mercer’s own table) for 5e.
The reason I have left 4e out is because, although 4e did in fact update both Dark Sun and Eberron, as well as the Forgotten Realms, it did so terribly, and I say that as a big fan of the system. 4e’s treatment of the canon was atrocious, unexplained and unjustified, and has been roundly ignored since—FR basically had cosmic events undo everything that supposedly caused 4e in the first place, while Eberron has just ignored it ever happening. Dark Sun hasn’t had a 5e treatment, but since 4e’s Dark Sun included such details as an adventure set on a lakeside, I’m sure that it, too, would be ignored. So there just isn’t really anything to say about 4e, as aside from FR, there were no events like this question asks for, and it’s mostly all been ret-conned anyway.
Anyway, my point is, most of these settings only really experienced one edition—mostly 2e. As a result, there is a lot less call for such transition events than there are in, say, the Forgotten Realms.