I'm about to run my D&D 3.P (Dungeons & Dragons 3.5 / Pathfinder) group through a "dream game" while they're on a journey between the Material Plane and the plane of Mechanus on the equivalent of a spelljammer.
The material I could "easily" find on Dream is very limited... I have been able to find only a couple of pages on it in Manual of the Planes... Are there any other materials that have any information on Dream?
Some background on what's going on: a couple of my players have multiple characters. As my group has grown, they have had to pick which one is their "main" character for that game session and can, within reason, switch them out 'in town'. Two of the players have another set of characters for when the rest of the group doesn't make it and they want to play anyway... No big deal, other than they're fun monstrosities that shouldn't be allowed to exist (one being a half-marilith kasatha, and the other being a half-balor illithid), but they're fun anyway.
So one guy's "mains" are the half-marilith kasatha, and a melee oriented Goliath. The Goliath has some Unarmed Strike ability, while the half-marilith kasatha is unarmed but untrained in unarmed combat.
Long story short, the goliath was knocked very unconscious on the outer hull of the spelljammer...
In this game, the "phlogiston" is more akin to the 40K warp in that 'strange' things happen, especially if you use magic for anything other than spelljamming...
So, while the two are being healed, and it's between games, I'm going to have the goliath be stuck in the Dream realm, forcing at least some of the group to learn Dreamwalking (not a big deal in my system to learn something on the fly, within reason for my system).
My primary question is: Do the PCs gain any experience for their experiences within Dream?