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A player party is battling multiple enemies, one of which has been rendered unconscious by the Sleep spell. The PC Bard decides to comedically incapacitate the other enemies by casting Stinking Cloud on them, but the unconscious enemy also happens to be in this spell's area of effect. The DM judges that the sleeping enemy (failing a CON save) would be awakened by the act of choking from the gas, though they would also be incapacitated for a round.

According to the stinking cloud spell description in the 5e SRD:

On a failed save, the creature spends its action that turn retching and reeling.

The description of the sleep spell indicates that it remains in effect

until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.

However, while the stinking cloud spell is treated as "poison" for the purposes of the saving throw, it does not directly cause damage, nor has someone directly shaken or slapped the affected character.

Has the DM made an incorrect ruling on the interaction of these spell effects, based on a strict interpretation of the rules for removing sleep's effects?

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  • \$\begingroup\$ Given your mention of "a strict interpretation of the rules", are you asking for a ruling that abides by RAW even if it potentially doesn't totally make sense in-game (e.g. it leads to an absurd situation)? \$\endgroup\$
    – V2Blast
    Oct 18, 2018 at 3:39
  • \$\begingroup\$ @V2Blast That is correct, this was a situation that came about due to differing interpretations of the strictness of the written rules. \$\endgroup\$
    – dplmmr
    Oct 18, 2018 at 4:12
  • \$\begingroup\$ In the interest of further explanation, this is a table that can appreciate when employing "rules-as-written" results in an absurd situation, regardless of whether it might make sense in more realistic (well, for fantasy gaming) circumstances. \$\endgroup\$
    – dplmmr
    Oct 18, 2018 at 4:25

5 Answers 5

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By RAW he is incorrect, although I do think you can infer that RAI he's probably in the right, I'll discuss below.

Sleep states the two conditions which end it. Neither of these conditions are met by retching and coughing while asleep. The unconscious creature would be asleep but also coughing and retching. If you will, picture somebody who's passed out because they're severely intoxicated. Choking does not automatically wake you up, and can in fact be entirely fatal.

In fact, you can by RAW completely submerge a sleeping creature in water, at which point they will begin drowning until the spell wears off. Since they haven't taken damage or been shaken/slapped awake, submerging them would not automatically wake them.

As a DM I am looser and look more to RAI instead of strict RAW. The shaken/slapped awake portion leads me to believe the intent is that normal, direct methods of awakening a deeply sleeping individual would work, thus I would not permit submerging a sleeping person to not awaken them (since you will definitely be awakened by a bucket of water in the face). However by RAW, they are still asleep.

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By the rules as written for the spells in question, no, a stinking cloud does not deal damage and isn't a person using an action to wake them up, so it would not break the sleep spell's effect.

That said, the DM did not "make an incorrect ruling". The DM has the ability and responsibility to make ad-hoc rulings about how different game elements interact beyond their strict by-the-book description, and in this case, he did that. Since it's within his purview as DM, the ruling isn't "incorrect".

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Sleep gives the creature the Unconscious condition, and with that comes the Incapacitated condition. An Incapacitated creature can’t take actions or reactions.

Stinking Cloud says the creature spends its Action that turn retching and reeling.

Any incapacitated creature that failed the saving throw still has no action to spend. The enemies under a sleep spell can’t spend an action that they don’t have.

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    \$\begingroup\$ This answer is missing a conclusion. I'm not entirely sure what you mean with it; do you mean the creature can't retch and reel? Or that it would wake up to do so? \$\endgroup\$
    – Erik
    Feb 3, 2020 at 9:27
  • \$\begingroup\$ Xanathar’s Guide also has rules on sleep and waking someone (pg77). “A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep,” This tells us there’s a difference between types of sleep and continues to rule on additional ways a natural sleeper can wake up. If the DM rules a loud noise is equal to an awful stench it seems a natural sleeper would have a rude awakening of retching and reeling. But this is a magically induced sleep. \$\endgroup\$ Feb 4, 2020 at 7:36
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    \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. \$\endgroup\$
    – V2Blast
    Feb 4, 2020 at 8:34
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Stinking cloud won't wake them up

In the real world (yes, I know :-) you have no sense of smell when asleep. This is why it is so vital that you have smoke detectors in or near your bedroom. If a house filled with smoke and fumes doesn't wake sleepers up then neither will stinking cloud.


P.S. Install smoke detectors in your house. Test them regularly (twice a year). Please. Your family will thank you.

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    \$\begingroup\$ Umm, you can definitely wake up to bad smell. Ever heard of smelling salts? In a fire the toxic fumes can make you unconscius (and not just asleep) before you wake up, or if you do wake up to the smell of smoke, it's still later than if smoke detector detects smoke and wakes you up. So the fire has much longer to spread and you are much less like to be able to escape. \$\endgroup\$ Feb 4, 2020 at 21:25
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You are not quite correct. When we sleep in real life we just don't pay too much attention in your surroundings with hear, smell or touch. It's like having a disadvantage on the game. I can make an example of me personally, as i am sensitive to bad odors and high pitch sounds when asleep i just has to linger some seconds to awake me maybe not with an instance of a light odor or a low sound.

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