Currently playing a survival-horror game (All Flesh Must Be Eaten), and our characters are your average mix'n'match group of lucky-to-be-alive survivors.
My issue is, one of our characters (a 21 y/o college student) has "Improvised weapon" as a skill, and another (35 y/o old garbage man) is incredibly proficient in "Brawling". This means that while between us, we have 2 pistols, 2 bowie knives, and a shotgun, and we're preferring to run around either bare fisted or choosing to wield a MAGLITE or a hammer over actual weaponry. This is for obvious choices because so far the Brawler has 1-hit everything he has come across, and the hammer isn't doing too badly either.
What incentive is there to use the guns/knives when neither of us have them as skills in guns/melee weapons, so that we can make the game more realistic/immersive?
I am a player in this game, not the GM, so I do not have total control over making changes.