Episode #125 of the Stack Overflow podcast is here. We talk Tilde Club and mechanical keyboards. Listen now
2 Minor spelling correction
source | link

I personally dislike your GM'SGM's approach but while some of it may be psychological tactics, it seems clear he probably wants you to ask better (more realistic) questions.

Particularly, this seems to fit with the style of campaign you say is being run. Regardless, he definitely seems concerned with keeping your characters within the limits of in-game knowledge at the very least.

Ex.

I asked if we were safe [while attempting to pass behind a guards back].

"Does the guard look distracted/sleepy/busy/attentive? What's he doing?"

"Can I silently open that locker?"

"I want to examine the locker. Do the hinges look rusty? Do I see anything out of the ordinary about it?"

In front of massive door: "I guess I won't be able to kick down that gate."

"I carefully look at the door. I check the hinges/lock/keypad/whatever. Are there any weaknesses I can spot?"

"What should I be wary of when I'm taking a leak?"

"Are we on a plane and if so, are there slithering reptiles onboard said aircraft which mayhaps might bite me on the willy?"

I personally dislike your GM'S approach but while some of it may be psychological tactics, it seems clear he probably wants you to ask better (more realistic) questions.

Particularly, this seems to fit with the style of campaign you say is being run. Regardless, he definitely seems concerned with keeping your characters within the limits of in-game knowledge at the very least.

Ex.

I asked if we were safe [while attempting to pass behind a guards back].

"Does the guard look distracted/sleepy/busy/attentive? What's he doing?"

"Can I silently open that locker?"

"I want to examine the locker. Do the hinges look rusty? Do I see anything out of the ordinary about it?"

In front of massive door: "I guess I won't be able to kick down that gate."

"I carefully look at the door. I check the hinges/lock/keypad/whatever. Are there any weaknesses I can spot?"

"What should I be wary of when I'm taking a leak?"

"Are we on a plane and if so, are there slithering reptiles onboard said aircraft which mayhaps might bite me on the willy?"

I personally dislike your GM's approach but while some of it may be psychological tactics, it seems clear he probably wants you to ask better (more realistic) questions.

Particularly, this seems to fit with the style of campaign you say is being run. Regardless, he definitely seems concerned with keeping your characters within the limits of in-game knowledge at the very least.

Ex.

I asked if we were safe [while attempting to pass behind a guards back].

"Does the guard look distracted/sleepy/busy/attentive? What's he doing?"

"Can I silently open that locker?"

"I want to examine the locker. Do the hinges look rusty? Do I see anything out of the ordinary about it?"

In front of massive door: "I guess I won't be able to kick down that gate."

"I carefully look at the door. I check the hinges/lock/keypad/whatever. Are there any weaknesses I can spot?"

"What should I be wary of when I'm taking a leak?"

"Are we on a plane and if so, are there slithering reptiles onboard said aircraft which mayhaps might bite me on the willy?"

1
source | link

I personally dislike your GM'S approach but while some of it may be psychological tactics, it seems clear he probably wants you to ask better (more realistic) questions.

Particularly, this seems to fit with the style of campaign you say is being run. Regardless, he definitely seems concerned with keeping your characters within the limits of in-game knowledge at the very least.

Ex.

I asked if we were safe [while attempting to pass behind a guards back].

"Does the guard look distracted/sleepy/busy/attentive? What's he doing?"

"Can I silently open that locker?"

"I want to examine the locker. Do the hinges look rusty? Do I see anything out of the ordinary about it?"

In front of massive door: "I guess I won't be able to kick down that gate."

"I carefully look at the door. I check the hinges/lock/keypad/whatever. Are there any weaknesses I can spot?"

"What should I be wary of when I'm taking a leak?"

"Are we on a plane and if so, are there slithering reptiles onboard said aircraft which mayhaps might bite me on the willy?"