2 added 1 character in body
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It's pretty simple at my table.

Scenario: You have a reach weapon and it's your opponent's turn. At what point todo you get the Opportunity Attack.?

Answer: When the opponent leaves your threatened area.

Problem: You threaten at two levels, 5' away (1 square) and 10' away (2 squares). So, we count both levels separately, but we don't count going further into your reach as provoking. Thankfully you only have one reaction.

Example 1: If an enemy enters your 10' reach and stays 10' away from you, then when they leave your 10' reach by walking away without using disengage, it provokes an opportunity attack.

Example 2: If an enemy enters your 10' reach, and then enters your 5' reach, they don't provoke an opportunity attack as they are going further into the battle.

Example 3: If an enemy has entered your 5' reach and then leave to your 10' they provoke an opportunity attack.

Example 4: If an enemy has entered your 5' reach and provoked an opportunity attack by leaving it and entering your 10' reach. and then they stopped there and later leave your 10' reach they provoke another opportunity attack.

With Polearm Master

They provoke when they enter your 10' area, and again when they enter your 5' area.

With Sentinel

I houseruled that this is actually your reach rather than 5' it adds a huge protective element to using a polearm that I think is generally lacking.

Many RAW (rules as written) seem to weaken reach weapons. They already deal less damage than most 2-handed weapons. They're heavy so cause disadvantage for small characters. You can't use a shield with them unless you're mounted with a lance. So, most abilities that say 5' I changed to within your reach as a house rule. Honestly, it almost never comes up in my games, but it's something I want.

It's pretty simple at my table.

Scenario: You have a reach weapon and it's your opponent's turn. At what point to you get the Opportunity Attack.

Answer: When the opponent leaves your threatened area.

Problem: You threaten at two levels, 5' away (1 square) and 10' away (2 squares). So, we count both levels separately, but we don't count going further into your reach as provoking. Thankfully you only have one reaction.

Example 1: If an enemy enters your 10' reach and stays 10' away from you, then when they leave your 10' reach by walking away without using disengage, it provokes an opportunity attack.

Example 2: If an enemy enters your 10' reach, and then enters your 5' reach, they don't provoke an opportunity attack as they are going further into the battle.

Example 3: If an enemy has entered your 5' reach and then leave to your 10' they provoke an opportunity attack.

Example 4: If an enemy has entered your 5' reach and provoked an opportunity attack by leaving it and entering your 10' reach. and then they stopped there and later leave your 10' reach they provoke another opportunity attack.

With Polearm Master

They provoke when they enter your 10' area, and again when they enter your 5' area.

With Sentinel

I houseruled that this is actually your reach rather than 5' it adds a huge protective element to using a polearm that I think is generally lacking.

Many RAW (rules as written) seem to weaken reach weapons. They already deal less damage than most 2-handed weapons. They're heavy so cause disadvantage for small characters. You can't use a shield with them unless you're mounted with a lance. So, most abilities that say 5' I changed to within your reach as a house rule. Honestly, it almost never comes up in my games, but it's something I want

It's pretty simple at my table.

Scenario: You have a reach weapon and it's your opponent's turn. At what point do you get the Opportunity Attack?

Answer: When the opponent leaves your threatened area.

Problem: You threaten at two levels, 5' away (1 square) and 10' away (2 squares). So, we count both levels separately, but we don't count going further into your reach as provoking. Thankfully you only have one reaction.

Example 1: If an enemy enters your 10' reach and stays 10' away from you, then when they leave your 10' reach by walking away without using disengage, it provokes an opportunity attack.

Example 2: If an enemy enters your 10' reach, and then enters your 5' reach, they don't provoke an opportunity attack as they are going further into the battle.

Example 3: If an enemy has entered your 5' reach and then leave to your 10' they provoke an opportunity attack.

Example 4: If an enemy has entered your 5' reach and provoked an opportunity attack by leaving it and entering your 10' reach. and then they stopped there and later leave your 10' reach they provoke another opportunity attack.

With Polearm Master

They provoke when they enter your 10' area, and again when they enter your 5' area.

With Sentinel

I houseruled that this is actually your reach rather than 5' it adds a huge protective element to using a polearm that I think is generally lacking.

Many RAW (rules as written) seem to weaken reach weapons. They already deal less damage than most 2-handed weapons. They're heavy so cause disadvantage for small characters. You can't use a shield with them unless you're mounted with a lance. So, most abilities that say 5' I changed to within your reach as a house rule. Honestly, it almost never comes up in my games, but it's something I want.

1
source | link

It's pretty simple at my table.

Scenario: You have a reach weapon and it's your opponent's turn. At what point to you get the Opportunity Attack.

Answer: When the opponent leaves your threatened area.

Problem: You threaten at two levels, 5' away (1 square) and 10' away (2 squares). So, we count both levels separately, but we don't count going further into your reach as provoking. Thankfully you only have one reaction.

Example 1: If an enemy enters your 10' reach and stays 10' away from you, then when they leave your 10' reach by walking away without using disengage, it provokes an opportunity attack.

Example 2: If an enemy enters your 10' reach, and then enters your 5' reach, they don't provoke an opportunity attack as they are going further into the battle.

Example 3: If an enemy has entered your 5' reach and then leave to your 10' they provoke an opportunity attack.

Example 4: If an enemy has entered your 5' reach and provoked an opportunity attack by leaving it and entering your 10' reach. and then they stopped there and later leave your 10' reach they provoke another opportunity attack.

With Polearm Master

They provoke when they enter your 10' area, and again when they enter your 5' area.

With Sentinel

I houseruled that this is actually your reach rather than 5' it adds a huge protective element to using a polearm that I think is generally lacking.

Many RAW (rules as written) seem to weaken reach weapons. They already deal less damage than most 2-handed weapons. They're heavy so cause disadvantage for small characters. You can't use a shield with them unless you're mounted with a lance. So, most abilities that say 5' I changed to within your reach as a house rule. Honestly, it almost never comes up in my games, but it's something I want