Timeline for Order of effects for Slow Natural Healing variant
Current License: CC BY-SA 3.0
7 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Nov 15, 2019 at 22:25 | comment | added | Ben Barden | ...but couldn't you just short rest first? It seems like the ability to choose to short rest (and thus spend HD) prior to long resting would be pertinent here. | |
Jul 21, 2019 at 10:37 | comment | added | xanderh | Actually it does make a difference, in the case that you have lost hit points but have all of your hit dice at the end of the day. If you spend half your hit dice, under case 1, you would be missing half your hit dice, but under case 2, you would have regained hit points but still have all of your hit dice for the next day. You could avoid getting into that situation to begin with, sure, but it's a situation that can happen, and did happen once or twice when I used this variant in a campaign. | |
Jul 21, 2017 at 3:18 | vote | accept | Bloodcinder | ||
Jul 19, 2017 at 12:56 | history | edited | nitsua60 | CC BY-SA 3.0 |
added 173 characters in body
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Jul 19, 2017 at 1:39 | history | edited | nitsua60 | CC BY-SA 3.0 |
added 306 characters in body
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Jul 19, 2017 at 1:22 | history | answered | nitsua60 | CC BY-SA 3.0 |