Timeline for Constant Movement and round based combat
Current License: CC BY-SA 3.0
26 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Oct 2, 2017 at 17:03 | comment | added | Matt Vincent | The ship's relative motion isn't as applicable to the dragon since the medium the dragon is using to propel itself (i.e. the air) is not moving the same speed as the ship. | |
Oct 1, 2017 at 19:02 | comment | added | Chaosweapon | The dragon has a fly speed of 80ft as it wasnt dashing. The ship moves at 220ft per per round. Also relative motion doesn’t apply because it had the ability to fly against the direction the ships moving and still catch back up after breathing even though the ship is almost 3 times faster than it. | |
Sep 29, 2017 at 18:31 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 29, 2017 at 18:19 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 21, 2017 at 18:18 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 21, 2017 at 18:10 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 21, 2017 at 16:37 | comment | added | Wyrmwood | @KtX2SkD youtube.com/watch?v=-VJzr_aSSE4 | |
Sep 21, 2017 at 15:28 | comment | added | KtX2SkD | @Wyrmwood, not that OP stated the properties of their dragon or ship, speed or otherwise, but their scenario could very well be a variant of stretching your arm out the speeding car window, with a ball in hand, and bouncing the ball upward hoping it falls back into your hand. How strikingly fast relatively fails, or not at all, is very circumstantial. | |
Sep 21, 2017 at 15:02 | comment | added | Wyrmwood | @KtX2SkD I'm still pretty certain it would be relative; unless the ship itself is blocking a significant amount while perched. | |
Sep 21, 2017 at 8:59 | comment | added | KtX2SkD | Correct me if I'm wrong, but during a single turn, your melee fighter can either jump off or jump on, not both, no? Per quotes: "Once during your move . . . you can mount . . . or dismount". @Wyrmwood, I think it's about the mentioned wind resistance. | |
Sep 20, 2017 at 23:42 | comment | added | Wyrmwood | Given the concept of relative motion, the dragon begins at the same speed as the ship. Thus, I'm not sure adding difficult terrain for flying is entirely appropriate. | |
Sep 20, 2017 at 23:19 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 23:10 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 23:03 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 23:02 | comment | added | SirTechSpec | @András By allowing the dragon to jump off a moving ship then quickly land back on it - which a dragon ought to be able to do - while also accounting for the fact that such a maneuver would be more restricted than if the ship were actually stationary so the fact that the ship is moving isn't totally ignored. Sounds good to me. | |
Sep 20, 2017 at 22:59 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 22:40 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 22:30 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 22:24 | vote | accept | Chaosweapon | ||
Sep 20, 2017 at 22:20 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 22:14 | history | edited | Matt Vincent | CC BY-SA 3.0 |
added 256 characters in body
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Sep 20, 2017 at 22:06 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 22:00 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Sep 20, 2017 at 21:58 | comment | added | András | How does this solve the issue? | |
Sep 20, 2017 at 21:51 | history | answered | Matt Vincent | CC BY-SA 3.0 |