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BlueMoon93
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The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 4d10 (22) lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 4d10 (22) lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 4d10 (22) lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?

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BlueMoon93
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The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 224d10 (22) lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 22 lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 4d10 (22) lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

added 218 characters in body
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BlueMoon93
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The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 22 lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 22 lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?

The Death Kiss, in Volo's Guide to Monsters, has an ability that says

On a failed save, the target takes 22 lightning damage, and the Death Kiss regains half as many hit points.

Yesterday, the Death Kiss used this on a Barbarian, who resisted the damage, an only took 11 points of lightning damage. I ruled that the Death Kiss still healed for 11 HP, but the players mostly disagreed, and claimed it should have healed for half the damage it caused, so only 5 HP (rounded down).

On abilities like this, do you account for damage modifiers belonging to the target or just the original value?


PS: just for completeness sake, the spell says "half as many" because it's not a static amount of damage, its 4d10, which averages to 22. Half as many refers to half as many of the values shown in the dice.

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