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Jan 11, 2018 at 19:17 comment added T.J.L. Fire resistance is among the most common elemental resistances.
Jan 11, 2018 at 17:46 comment added Darth Pseudonym I disagree with your statement that you can't re-hide mid-combat. Provided you can break the line of sight, you can attempt to re-hide. The Sage Advice question about "Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed?" is pretty clear that those two can hide when in full view provided they can fulfill the specific racial ability requirements, and anyone else can do it if they can gain total cover or become heavily obscured (i.e., break line of sight) because "you can't hide from a creature that can see you" but by definition, they can't see you.
Jan 10, 2018 at 23:40 comment added Quadratic Wizard Ah, I see what you mean. Technically I should instead say that +1 AC only makes the difference in 1 in 20 attack rolls, though indeed it may only save you from 1 in 10 successful hits, each of which might be 10 or 12 damage at this level. +1 AC becomes increasingly useful the more damage your enemies deal, but at OP's current level that damage would, on average, still kill the character before his hit point investment pays off. We must also consider the damage you would avoid by the flaming dagger's damage killing opponents sooner.
Jan 10, 2018 at 19:30 comment added Nick Brown +1 AC doesn't save you from 1 hit in 20 [hits]. If the monster needed an 11 to hit you (50%), then now it needs to get a 12 (45%). So in this case it would save you from 1 hit in 10 (this number varies based on what hits you). Also 1d10 damage is much lower than most hits you'll come across. This might be worth it for the +1 AC alone (in my opinion).
Jan 10, 2018 at 17:38 history answered Quadratic Wizard CC BY-SA 3.0