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5 Gave more of a description on the campaign itself, to cement the stakes as to what we're doing. Helps illustrate player's disconnect
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For starters, sosome info about the game. We are at the start of Book 5 of Strange Aeons, "What Grows Within," and the party's current missions is to track down a villain who is intending to destroy the world by serving it up to a Great Old One. The party is currently level 12 (close to 13, although note our GM doesn't track XP, just gates advancement as it feels appropriate per milestones and book recommendations). For anyone familiar with Strange Aeons, the GM did modify the end of book 4 to be significantly shorter, allowing us to bypass most of the Okeno content and solve problems with money. Its a 6 player party, (player in question is an NG Occultist, others are a LG Wizard, LN Monk, CG Ranger, NG? Oracle, and an N Investigator). We're currently gearing up at a Gnoll slaver city. The party is not really there by choice, we're following the villains itinerary while chasing him, and he has about a 2 week lead on us. While the party generally abhors slavery, have to put up with its institutionalized acceptance, although we've made some attempts to purchase the freedom of some slaves.

It also hit on a rather interesting side question of whether or not character resources (e.g. spellcasting services) should be considered party resources or not. The wizard player feels that once some detail is on their character sheet, and not on a table of party loot/resources, that control of that resource is solely the purview of the player; that you cannot demand/require that a PC expend some personal resource. It can be requested/freely offered, but contriving a situation that demands it is an issue. The problem essentially was that the wizard wasn't provided an out. The demand was issued and anything short of a "yeah sure" would be extremely problematic.

One defense the player used is that the GM wouldn't overly punish us for taking the time to do this, which is likely true. Arbitrary delays have littered this AP, and so while it feels like we're in a hurry, we likely are not. The Very Bad Things will almost certainly happen right as we arrive. While metagaming, its also not entirely incorrect.

For starters, so info about the game. We are at the start of Book 5 of Strange Aeons, "What Grows Within," and the party's current missions is to track down a villain who is intending to destroy the world by serving it up to a Great Old One. The party is currently level 12 (close to 13). Its a 6 player party, (player in question is an NG Occultist, others are a LG Wizard, LN Monk, CG Ranger, NG? Oracle, and an N Investigator). We're currently gearing up at a Gnoll slaver city. The party is not really there by choice, we're following the villains itinerary while chasing him, and he has about a 2 week lead on us. While the party generally abhors slavery, have to put up with its institutionalized acceptance, although we've made some attempts to purchase the freedom of some slaves.

It also hit on a rather interesting side question of whether or not character resources (e.g. spellcasting services) should be considered party resources or not. The wizard player feels that once some detail is on their character sheet, and not on a table of party loot/resources, that control of that resource is solely the purview of the player; that you cannot demand/require that a PC expend some personal resource. It can be requested/freely offered, but contriving a situation that demands it is an issue. The problem essentially was that the wizard wasn't provided an out. The demand was issued and anything short of a "yeah sure" would be extremely problematic.

For starters, some info about the game. We are at the start of Book 5 of Strange Aeons, "What Grows Within," and the party's current missions is to track down a villain who is intending to destroy the world by serving it up to a Great Old One. The party is currently level 12 (close to 13, although note our GM doesn't track XP, just gates advancement as it feels appropriate per milestones and book recommendations). For anyone familiar with Strange Aeons, the GM did modify the end of book 4 to be significantly shorter, allowing us to bypass most of the Okeno content and solve problems with money. Its a 6 player party, (player in question is an NG Occultist, others are a LG Wizard, LN Monk, CG Ranger, NG? Oracle, and an N Investigator). We're currently gearing up at a Gnoll slaver city. The party is not really there by choice, we're following the villains itinerary while chasing him, and he has about a 2 week lead on us. While the party generally abhors slavery, have to put up with its institutionalized acceptance, although we've made some attempts to purchase the freedom of some slaves.

It also hit on a rather interesting side question of whether or not character resources (e.g. spellcasting services) should be considered party resources or not. The wizard player feels that once some detail is on their character sheet, and not on a table of party loot/resources, that control of that resource is solely the purview of the player; that you cannot demand/require that a PC expend some personal resource. It can be requested/freely offered, but contriving a situation that demands it is an issue. The problem essentially was that the wizard wasn't provided an out. The demand was issued and anything short of a "yeah sure" would be extremely problematic.

One defense the player used is that the GM wouldn't overly punish us for taking the time to do this, which is likely true. Arbitrary delays have littered this AP, and so while it feels like we're in a hurry, we likely are not. The Very Bad Things will almost certainly happen right as we arrive. While metagaming, its also not entirely incorrect.

4 Gave more of a description on the campaign itself, to cement the stakes as to what we're doing. Helps illustrate player's disconnect
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I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him (thethe player) names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

For starters, so info about the game. We are at the start of Book 5 of Strange Aeons, "What Grows Within," and the party's current missions is to track down a villain who is intending to destroy the world by serving it up to a Great Old One. The party is currently level 12 (close to 13). Its a 6 player party, (player in question is an NG Occultist, others are a LG Wizard, LN Monk, CG Ranger, NG? Oracle, and an N Investigator). We're currently gearing up at a Gnoll slaver city. The party is not really there by choice, we're following the villains itinerary while chasing him, and he has about a 2 week lead on us. While the party generally abhors slavery, have to put up with its institutionalized acceptance, although we've made some attempts to purchase the freedom of some slaves.

This ultimately came to a head in a recent game. The player in question initiated a series of actions that resulted in needing another player to take a set of time-costly actions (Pathfinder, usingusing a total of 4 castings of teleport as a 12th level Wizard to transport 3 recently purchased/liberated slaves to a safe location). No attempt at asking for assistance was made in-character, instead he expended a non-trivial amount of personal gold to buy/free a couple of slave NPCs, and then with these freed slaves in tow, stated an expectation to the wizard solve the problem of getting them out of harms way ("I need you to teleport these 3 people to XYZ", no "please", no attempt to ask for permission or input).

I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him (the player) names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

This ultimately came to a head in a recent game. The player in question initiated a series of actions that resulted in needing another player to take a set of time-costly actions (Pathfinder, using a total of 4 castings of teleport as a 12th level Wizard to transport 3 recently purchased/liberated slaves to a safe location). No attempt at asking for assistance was made in-character, instead he expended a non-trivial amount of personal gold to buy/free a couple of slave NPCs, and then with these freed slaves in tow, stated an expectation to the wizard solve the problem of getting them out of harms way ("I need you to teleport these 3 people to XYZ", no "please", no attempt to ask for permission or input).

I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him the player names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

For starters, so info about the game. We are at the start of Book 5 of Strange Aeons, "What Grows Within," and the party's current missions is to track down a villain who is intending to destroy the world by serving it up to a Great Old One. The party is currently level 12 (close to 13). Its a 6 player party, (player in question is an NG Occultist, others are a LG Wizard, LN Monk, CG Ranger, NG? Oracle, and an N Investigator). We're currently gearing up at a Gnoll slaver city. The party is not really there by choice, we're following the villains itinerary while chasing him, and he has about a 2 week lead on us. While the party generally abhors slavery, have to put up with its institutionalized acceptance, although we've made some attempts to purchase the freedom of some slaves.

This ultimately came to a head in a recent game. The player in question initiated a series of actions that resulted in needing another player to take a set of time-costly actions (using a total of 4 castings of teleport as a 12th level Wizard to transport 3 recently purchased/liberated slaves to a safe location). No attempt at asking for assistance was made in-character, instead he expended a non-trivial amount of personal gold to buy/free a couple of slave NPCs, and then with these freed slaves in tow, stated an expectation to the wizard solve the problem of getting them out of harms way ("I need you to teleport these 3 people to XYZ", no "please", no attempt to ask for permission or input).

3 Corrected grammar
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I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him the(the player) names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him the player names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

I will be frank, I am part of the problem here as well ("Why are you doing that", "I told you it wouldn't work", and to my shame plenty of other phrases I would prefer to not immortalize on the internet). I don't call him (the player) names or anything like that, but I certainly will say if I feel something is a bad idea. And if I advise a course of action that is ignored, I'm not above an "I told you so" if it doesn't work out well. I do not feel that my attitude is limited to this player, but it just unfortunately happens to be that he is the one with ideas I don't agree with. And certainly, I know I'm not earning any points in saying he occasionally makes "objectively" bad decisions (really its more for the sake of establishing the question; "the players decisions are bad, how does the group play nice?").

2 Corrected grammar
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