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Mar 23, 2018 at 22:48 vote accept dave20
Mar 23, 2018 at 22:27 comment added smiley trashbag In the first session of a campaign I was running I had a similar plot point where the PCs found a given insignia on an attacker's outfit. I had an NPC with the Party that could tell what the insignia depicted, even if the PCs couldn't. They rolled poorly for their checks to identify it, so the NPC filled in the answer, which got him some pats on the back from Party members. Even though the PCs didn't figure it out themselves, the Players appreciated the NPC for helping. He became an NPC ally specifically because they liked his utility. And being in-character, the PCs better appreciate help!
Mar 23, 2018 at 21:55 comment added Erudaki It doesnt have to be better enough to make a huge difference. Even if its not as protective, does it look like it could be worth something to a merchant? The merchant may then refuse to buy it because he doesn't want trouble. Leading to the party getting inquisitive about the origins of the armor.
Mar 23, 2018 at 21:14 comment added dave20 I like the idea of the more subtle clues, even if they do identify the marking. I'm not sure I like the idea of the PCs getting better armor right at the beginning, but the dog tags seem like a good alternative.
Mar 23, 2018 at 21:05 history answered Erudaki CC BY-SA 3.0