"Think, don't roll" (quote from http://arsludi.lamemage.com/)
Think, don't roll (quote from http://arsludi.lamemage.com/)
Use dice for two things:
- When the players have sufficiently explained their actions and intentions, and you (the GM) have determined an appropriate chance for success. Only do this when there is a consequence for failure.
- To entertain yourself (the GM) and keep the game and story exciting (e.g. wandering monsters)