Timeline for LMoP: Smelter Cavern confusion - Spoilers!
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Apr 12, 2018 at 16:55 | comment | added | M C | In fact, I'm making a note that if my players end up in the same situation, the flameskull will be more deadly the second time. | |
Apr 12, 2018 at 16:43 | comment | added | M C | I see your point. However, it's not a clear to me if the flameskull would be better fulfilling it's duties by chasing down the people who already got through (and thereby leaving the area it's charged with guarding vulnerable) or by waiting for them to come back and re-engaging them in a situation where it can prepare, and also guard the area it's assigned. Would the highly intelligent flameskull chase them such that it's out of position, or be fully prepared for when they come back? I think it could go either way. | |
Apr 11, 2018 at 15:58 | comment | added | lunatamis | The flameskull is a very high intelligence undead. If you were tasked with preventing anyone from getting through an area, what would you do? I could see where zombies would take a command like "Stay here and make sure no one gets through" and mistakenly focus more on the former task, just to be a merciful DM. But a flameskull, wouldn't it comprehend its master's command to include "if they do, don't let them get away with it"? | |
Apr 6, 2018 at 14:39 | history | answered | M C | CC BY-SA 3.0 |