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Generally speaking, I've drifted towards games that reduce die rolls to whenthewhen the outcomes are truly important. As a GM I've taken to ask the question, is the result of this dice roll, whether it succeeds or fails, going to move the story in an interesting direction? If the answersanswer is yes, I go to the dice. If the answer is no, I go with the interesting result.

Generally speaking, I've drifted towards games that reduce die rolls to whenthe outcomes are truly important. As a GM I've taken to ask the question, is the result of this dice roll, whether it succeeds or fails, going to move the story in an interesting direction? If the answers is yes, I go to the dice. If the answer is no, I go with the interesting result.

Generally speaking, I've drifted towards games that reduce die rolls to when the outcomes are truly important. As a GM I've taken to ask the question, is the result of this dice roll, whether it succeeds or fails, going to move the story in an interesting direction? If the answer is yes, I go to the dice. If the answer is no, I go with the interesting result.

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Generally speaking, I've drifted towards games that reduce die rolls to whenthe outcomes are truly important. As a GM I've taken to ask the question, is the result of this dice roll, whether it succeeds or fails, going to move the story in an interesting direction? If the answers is yes, I go to the dice. If the answer is no, I go with the interesting result.