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I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign, but wasn't
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and "insanity"

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and "insanity"

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign, but wasn't
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and "insanity"
13 Added player count to background info
source | link

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and "insanity"

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game
  • It was billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and "insanity"
12 added 63 characters in body
source | link

So I recently joined a mostly neutral, mid level-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). So upon Upon returning to the capital city, he killed 2 civilianstwo civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. But then Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. But since Since he's related to the DM, the DM said he will not do anything about it, so as long as his rolls are successful (he has the luckyLucky feat, and gets inspiration for complimenting DMgets inspiration for complimenting DM) so they almost always are. I I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.   

As it stands, I see myself with several options, none of which are great.

A) Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help. B) Kill his character, and potentially endure his and DM's hatred
C) Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.
D) Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

So my question is this; isIs there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would Would it be better to just give up on the group and hope I find an alternative? Any Any advice would be greatly appreciated, as none of my current options are great... Just some more information:

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game
  • It iswas billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters 

So I recently joined a mostly neutral, mid level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). So upon returning to the capital city, he killed 2 civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. But then as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. But since he's related to the DM, the DM said he will not do anything about it, so long as his rolls are successful (he has the lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.  

As it stands, I see myself with several options, none of which are great.

A) Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help. B) Kill his character, and potentially endure his and DM's hatred
C) Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.
D) Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

So my question is this; is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great... Just some more information:

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game
  • It is an Adventurers League campaign
  • The GM told me beforehand that campaign was neutral good but, upon joining, I found out there were 3 evil characters

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character's assistance and low rolls, I didn't catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won't go into detail about.

Several other players voiced their complaints. Since he's related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I'll kill his character.  

As it stands, I see myself with several options, none of which are great.

  1. Cast "Ceremony -Atonement" and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM's hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won't be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great...

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game
  • It was billed as an Adventurers League campaign
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters 
    Mod Moved Comments To Chat
    Post Reopened by Oblivious Sage, ZwiQ, NathanS, kviiri, nitsua60
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8 Beautified the formatting a little bit, and fixed a little grammar here and there
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7 added a secondary question
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5 Clarified my question.
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    Post Closed as "unclear what you're asking" by nitsua60
3 we keep it family-friendly around here
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