Timeline for What happens when a small army runs through teleportation circle?
Current License: CC BY-SA 4.0
6 events
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Jun 27, 2018 at 15:47 | comment | added | doppelgreener | That was a suggestion to update the post itself with the justification, yeah. Use comments assuming they will be deleted tomorrow, because they might well be — that stuff needs to go in the answer itself. | |
Jun 27, 2018 at 15:44 | comment | added | GreySage | Those could be good justifications. You should add them into your answer (comments aren't part of an answer and will be removed over time). | |
Jun 27, 2018 at 15:42 | comment | added | SliderBlackrose | Another ruling says the teleport simply fails, dealing the force damage of 4d6 and preventing the teleport of anyone who cannot go through the door into the overly crowded room. | |
Jun 27, 2018 at 15:41 | comment | added | SliderBlackrose | @doppelgreener Dimension Door and Shunting to Open Space should be a good basis of reference for how to handle things. The teleported object/person has to be teleported into a stable surface on which they can stand and which doesn't include some other stable/solid object. It's going to put them into another place, and they'll drop in some damage for their trouble. | |
Jun 27, 2018 at 15:30 | comment | added | doppelgreener | Can you reference existing material to justify why this would occur? Not that it's wrong (I have no idea), but we're looking for answers to be substantiated. | |
Jun 27, 2018 at 15:29 | history | answered | SliderBlackrose | CC BY-SA 4.0 |