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answer might or might not be to use house rules, but tags are for core question topic rather than answers
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SevenSidedDie
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okeefe
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In Burning wheelWheel, artha is rewarded at the end of a session. I am running a four-hour convention game, and hence a one-shot, where this is less meaningful than in campaign play.

Furthermore, the game is a blood opera - there are many characters, some of whom will certainly come to conflict (direct or indirect).

Should we:

  • Give artha as per written rules, when we end playing?
  • Hold a mid-session pause, give artha then, and at the end of play?
  • Give artha after every scene, if any was earned?

These would only apply to end-of-session artha, not to "workhorse" and other end-of-scenario rewards.

I am looking for experiences of people who have ran Burning wheelWheel as a one-shot in a convention setting or similar location, where most of the players are unknown and there is little reason to believe they will ever come to play these characters again.

In Burning wheel, artha is rewarded at the end of a session. I am running a four-hour convention game, and hence a one-shot, where this is less meaningful than in campaign play.

Furthermore, the game is a blood opera - there are many characters, some of whom will certainly come to conflict (direct or indirect).

Should we:

  • Give artha as per written rules, when we end playing?
  • Hold a mid-session pause, give artha then, and at the end of play?
  • Give artha after every scene, if any was earned?

These would only apply to end-of-session artha, not to "workhorse" and other end-of-scenario rewards.

I am looking for experiences of people who have ran Burning wheel as a one-shot in a convention setting or similar location, where most of the players are unknown and there is little reason to believe they will ever come to play these characters again.

In Burning Wheel, artha is rewarded at the end of a session. I am running a four-hour convention game, and hence a one-shot, where this is less meaningful than in campaign play.

Furthermore, the game is a blood opera - there are many characters, some of whom will certainly come to conflict (direct or indirect).

Should we:

  • Give artha as per written rules, when we end playing?
  • Hold a mid-session pause, give artha then, and at the end of play?
  • Give artha after every scene, if any was earned?

These would only apply to end-of-session artha, not to "workhorse" and other end-of-scenario rewards.

I am looking for experiences of people who have ran Burning Wheel as a one-shot in a convention setting or similar location, where most of the players are unknown and there is little reason to believe they will ever come to play these characters again.

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Tommi
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Giving artha in convention one-shot

In Burning wheel, artha is rewarded at the end of a session. I am running a four-hour convention game, and hence a one-shot, where this is less meaningful than in campaign play.

Furthermore, the game is a blood opera - there are many characters, some of whom will certainly come to conflict (direct or indirect).

Should we:

  • Give artha as per written rules, when we end playing?
  • Hold a mid-session pause, give artha then, and at the end of play?
  • Give artha after every scene, if any was earned?

These would only apply to end-of-session artha, not to "workhorse" and other end-of-scenario rewards.

I am looking for experiences of people who have ran Burning wheel as a one-shot in a convention setting or similar location, where most of the players are unknown and there is little reason to believe they will ever come to play these characters again.