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Tweeted twitter.com/StackRPG/status/1020550037426884609
Post Reopened by Purple Monkey, HellSaint, Jason_c_o, Sdjz, V2Blast
Reduced to only ask about homebrew race balance
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Purple Monkey
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How do I evaluate whether my homebrew race or class is balanced?

I've just created a couple of homebrew races and classes for my players to potentially choose from for an upcoming campaign.

The problem is, I have no idea whether they're going to be too overpowered or severely under-poweredhow well they stack up against the official races when it comes to actual game play and I'm worried they might break my gamesome of the bonuses or features are either going to be too powerful or not powerful enough and severely hamper the character.

How can I, myself, evaluate whether these homebrew options are balanced? What steps do I take to ensure these options are fairly balanced before potentially ruining a player's experience or the entire campaign?

How do I evaluate whether my homebrew race or class is balanced?

I've just created a couple of homebrew races and classes for my players to potentially choose from for an upcoming campaign.

The problem is, I have no idea whether they're going to be too overpowered or severely under-powered when it comes to actual game play and I'm worried they might break my game.

How can I, myself, evaluate whether these homebrew options are balanced? What steps do I take to ensure these options are fairly balanced before potentially ruining a player's experience or the entire campaign?

How do I evaluate whether my homebrew race is balanced?

I've just created a couple of homebrew races for my players to potentially choose from for an upcoming campaign.

The problem is, I have no idea how well they stack up against the official races when it comes to actual game play and I'm worried some of the bonuses or features are either going to be too powerful or not powerful enough and severely hamper the character.

How can I, myself, evaluate whether these homebrew options are balanced? What steps do I take to ensure these options are fairly balanced before potentially ruining a player's experience or the entire campaign?

Post Closed as "Needs more focus" by Oblivious Sage, YogoZuno, minnmass, DuckTapeAl, SeriousBri
Source Link
Purple Monkey
  • 57.2k
  • 18
  • 244
  • 315

How do I evaluate whether my homebrew race or class is balanced?

I've just created a couple of homebrew races and classes for my players to potentially choose from for an upcoming campaign.

The problem is, I have no idea whether they're going to be too overpowered or severely under-powered when it comes to actual game play and I'm worried they might break my game.

How can I, myself, evaluate whether these homebrew options are balanced? What steps do I take to ensure these options are fairly balanced before potentially ruining a player's experience or the entire campaign?