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Tweeted twitter.com/StackRPG/status/1026030182539436032
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V2Blast
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How can I keep player tensionthe players tense after combat has ended (Thereand there is no longer aan obvious need for initiative)?

I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep player tension after combat has officially ended, but I want my players to be unsure?So, how can I keep the players tense when combat has actually ended but I want my players to be unsure about that?

How can I keep player tension after combat has ended (There is no longer a need for initiative)?

I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep player tension after combat has officially ended, but I want my players to be unsure?

How can I keep the players tense after combat has ended and there is no longer an obvious need for initiative?

I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep the players tense when combat has actually ended but I want my players to be unsure about that?

Post Reopened by V2Blast, KorvinStarmast, Pyrotechnical, user17995, Jason_c_o
clarifying based on OP's latest edit.
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Jason_c_o
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How can I keep player tension after combat has "ended"ended (There is no longer a need for initiative)?

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I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep player tension after combat has "ended"officially ended, but I want my players to be unsure?

I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep player tension after combat has "ended"?

I'm currently running Curse of Strahd and due to the "horror" nature of the setting, I'd love for there to be after battle tension especially when it comes to undead and such. For example, maybe he wasn't down and out or maybe something sneaks out of the dark. However, when I'm obviously not tracking turns anymore it's clear the "danger" is over. Additionally, continuing to track turns indefinitely just seems like it'd slow the session down.

So, how can I keep player tension after combat has officially ended, but I want my players to be unsure?

Post Closed as "Needs details or clarity" by NotArch, Jason_c_o, HellSaint, Rubiksmoose, Miniman
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SevenSidedDie
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Rubiksmoose
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Slagmoth
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