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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Sep 28, 2018 at 14:37 history edited Man_Over_Game CC BY-SA 4.0
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Sep 28, 2018 at 14:03 history edited Man_Over_Game CC BY-SA 4.0
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Aug 5, 2018 at 0:09 vote accept NikTheJedi
Aug 5, 2018 at 0:08 comment added NikTheJedi I used a modified version of this strategy today. As my players set out on the road I had them roll initiative. Then when a combat encounter started it caught them slightly more by surprise. The ending was still pretty clear cut due to the natural ending of the encounter, but this was an interesting change and I'll keep running it for now. I think I'll do it on short tests or natural breaks in long parts of action for now. Thanks for the idea!
Aug 3, 2018 at 21:52 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 21:33 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 21:21 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 21:15 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 21:11 comment added Man_Over_Game @DavidCoffron If you do try this, please let me know how it works. It worked for me and my group, but I would be very interested in knowing how it playtests with others'.
Aug 3, 2018 at 20:47 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 20:37 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 20:31 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 20:18 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 20:08 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 20:02 history edited Man_Over_Game CC BY-SA 4.0
edited body
Aug 3, 2018 at 19:55 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 19:50 history edited Man_Over_Game CC BY-SA 4.0
added 308 characters in body
Aug 3, 2018 at 19:17 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 19:08 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 18:29 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 18:02 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 17:57 history edited Man_Over_Game CC BY-SA 4.0
added 666 characters in body
Aug 3, 2018 at 17:51 history edited Man_Over_Game CC BY-SA 4.0
added 666 characters in body
Aug 3, 2018 at 17:43 comment added Man_Over_Game @DavidCoffron I did try to mention some of the drawbacks and issues that come up based off of experience (Either more to track/players being forgetful, swingy initiative that can frustrate certain players), but I will try to make that clearer in an edit.
Aug 3, 2018 at 17:41 comment added David Coffron Have you used this system before? You should include some mention of how it worked in your games. (It's a cool idea though, I will probably use it)
Aug 3, 2018 at 17:41 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 17:35 history edited Man_Over_Game CC BY-SA 4.0
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Aug 3, 2018 at 17:25 history edited Man_Over_Game CC BY-SA 4.0
deleted 14 characters in body
Aug 3, 2018 at 17:19 history answered Man_Over_Game CC BY-SA 4.0