Skip to main content

Timeline for How to handle a 'power-GM'?

Current License: CC BY-SA 3.0

7 events
when toggle format what by license comment
Dec 2, 2012 at 15:09 history edited Simon Withers CC BY-SA 3.0
Re organized, fixed some grammar issues and added a clarification
Mar 14, 2012 at 19:54 comment added RSid Thanks! I'm still worried about how to demonstrate what the problems are, as he seems to have trouble understanding, but I think having more positive feedback might help by contrast.
Mar 14, 2012 at 19:48 vote accept RSid
Mar 14, 2012 at 3:13 history edited Simon Withers CC BY-SA 3.0
added 477 characters in body
Mar 14, 2012 at 3:07 comment added Simon Withers @ErikSchmidt - yeah, the idea is that you want to help the person learn how to GM in a way that is fun for everyone. Just as much as they need to know what does not work, they need to know what does, and what better way to encourage "good" behavior, than to reward it.
Mar 14, 2012 at 2:51 comment added Erik Schmidt I particularly like #2, as the carrot is often more effective than the stick, and may actually get this player to understand that it's not about him winning, it's about everyone winning by having a fun game.
Mar 14, 2012 at 1:22 history answered Simon Withers CC BY-SA 3.0