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Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

Greater Blast

###Greater Blast TheThe damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

###Greater Blast The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

Greater Blast

The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

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Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

###Greater Blast The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

Update: Ive talked to the DM about this ability and they have seen it in a different light. Closer examining of the wording suggests that you do not change the die for your blast. You simply add one more die of whatever you are rolling. So a 4th CL caster with one greater blast talent would get 4d6+1d6. At 5th cl and 2 greater blasts that would be 5d6+2d6.

Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

###Greater Blast The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

Update: Ive talked to the DM about this ability and they have seen it in a different light. Closer examining of the wording suggests that you do not change the die for your blast. You simply add one more die of whatever you are rolling. So a 4th CL caster with one greater blast talent would get 4d6+1d6. At 5th cl and 2 greater blasts that would be 5d6+2d6.

Related: Pathfinder Damage Dice Steps

Spheres of Power (SoP) is an alternative/expanded magic system for Pathfinder. The destruction sphere gives the caster access to an unlimited ray attack which can be expanded on in many ways by different talents.

There are many talents which change the damage the blast can deal, either by increasing or decreasing the size of the dice. Specifically there is a talent called Greater Blast. Since this is applied without using a shape or type its good.

###Greater Blast The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.

At the bottom of the destruction sphere page under wild magic it lists

Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12).

Since the base blast does 1d6, the first time it’s taken it increases to 1d8, and the second time to 1d10. Both sources agree to this point. It’s what happens after that’s not clear. Does it become 1d12 as suggested by the wild magic table which is not the specific source as wild magic is different from the blast? Or should I strictly follow the damage die progression chart and deal 2d6?

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