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We all know how to roll dice in WoD in anydice, but I stand in front of a different yet related problem:

There are some gifts (for example eye pluck for Corax) [and other powers] that demand a certain number of successes against a difficulty. In the named example, 4 successes against the difficulty 9 are needed.

This sounded ludicrous, till I ran the numbers and found out that (by manually summing the results) 6 dice would result in a 1.34% chance to do this, 7.17 with willpower, 11.29% with a specialization only and 22.27% with both. But... that is tedious.

How to model rolling 10 to #-of-minimum-successes dice rolledXd10 against difficulty Y with a demand of Z successes, and only displaying the percentage of "got the minimum"minimum and more successes" to "didn't got it""below threshold" and "botch"? If computation time limits wouldn't bitch out about it, it would be nice to run a loop of Z to 10 dice in addition.

We all know how to roll dice in WoD in anydice, but I stand in front of a different yet related problem:

There are some gifts (for example eye pluck for Corax) [and other powers] that demand a certain number of successes against a difficulty. In the named example, 4 successes against the difficulty 9 are needed.

This sounded ludicrous, till I ran the numbers and found out that (by manually summing the results) 6 dice would result in a 1.34% chance to do this, 7.17 with willpower, 11.29% with a specialization only and 22.27% with both. But... that is tedious.

How to model rolling 10 to #-of-minimum-successes dice rolled, and only displaying the percentage of "got the minimum successes" to "didn't got it"?

We all know how to roll dice in WoD in anydice, but I stand in front of a different yet related problem:

There are some gifts (for example eye pluck for Corax) [and other powers] that demand a certain number of successes against a difficulty. In the named example, 4 successes against the difficulty 9 are needed.

This sounded ludicrous, till I ran the numbers and found out that (by manually summing the results) 6 dice would result in a 1.34% chance to do this, 7.17 with willpower, 11.29% with a specialization only and 22.27% with both. But... that is tedious.

How to model rolling Xd10 against difficulty Y with a demand of Z successes, only displaying the percentage of "minimum and more successes" "below threshold" and "botch"? If computation time limits wouldn't bitch out about it, it would be nice to run a loop of Z to 10 dice in addition.

Source Link
Trish
  • 46.9k
  • 5
  • 102
  • 241

WoD in anydice: rolling for minimum number of successes

We all know how to roll dice in WoD in anydice, but I stand in front of a different yet related problem:

There are some gifts (for example eye pluck for Corax) [and other powers] that demand a certain number of successes against a difficulty. In the named example, 4 successes against the difficulty 9 are needed.

This sounded ludicrous, till I ran the numbers and found out that (by manually summing the results) 6 dice would result in a 1.34% chance to do this, 7.17 with willpower, 11.29% with a specialization only and 22.27% with both. But... that is tedious.

How to model rolling 10 to #-of-minimum-successes dice rolled, and only displaying the percentage of "got the minimum successes" to "didn't got it"?