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Darth Pseudonym
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If they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might just be acceptingto simply accept that they'll be unusually tough for their level for a while, and just adjust for it.

If you can't wait for them to just naturally even out (or they won't, like if you accidentally let them buy some legendary items), maybe the best thing is just an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

If they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might just be accepting that they'll be unusually tough for their level for a while, and just adjust for it.

If you can't wait for them to just naturally even out, maybe the best thing is just an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

If they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might be to simply accept that they'll be unusually tough for their level for a while, and adjust for it.

If you can't wait for them to just naturally even out (or they won't, like if you accidentally let them buy some legendary items), maybe the best thing is an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

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1. They might be cheating (intentionally or not).

##1. They might be cheating (intentionally or not). MyMy first thought is that there are some kind of shenanigans going on here. Even having a lot of items should really only increase the characters' capabilities so much because of the way bounded accuracy and attunement (DMG p.136) work. If the items are allowing the party to punch way above their weight class, it makes me suspect something isn't quite right on the "following the rules" side.

2. Wait it out.

##2. Wait it out. IfIf they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might just be accepting that they'll be unusually tough for their level for a while, and just adjust for it.

3. Talk it out.

##3. Talk it out. IfIf you can't wait for them to just naturally even out, maybe the best thing is just an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

4. Hit them in the dump stat.

##4. Hit them in the dump stat. II don't mean this literally, but rather, aim for where the characters will be weak. This is an adjunct to #2, really, but I want to call it out in specific as a strategy apart from just 'make the encounters harder'. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main response, but you can also look towards what kinds of challenges you use. If they're getting a big power boost from magic items, it probably means their damage output is higher than expected, but their HP and saves won't have changed much from the usual for their level, so that's probably their most vulnerable point.

##1. They might be cheating (intentionally or not). My first thought is that there are some kind of shenanigans going on here. Even having a lot of items should really only increase the characters' capabilities so much because of the way bounded accuracy and attunement (DMG p.136) work. If the items are allowing the party to punch way above their weight class, it makes me suspect something isn't quite right on the "following the rules" side.

##2. Wait it out. If they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might just be accepting that they'll be unusually tough for their level for a while, and just adjust for it.

##3. Talk it out. If you can't wait for them to just naturally even out, maybe the best thing is just an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

##4. Hit them in the dump stat. I don't mean this literally, but rather, aim for where the characters will be weak. This is an adjunct to #2, really, but I want to call it out in specific as a strategy apart from just 'make the encounters harder'. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main response, but you can also look towards what kinds of challenges you use. If they're getting a big power boost from magic items, it probably means their damage output is higher than expected, but their HP and saves won't have changed much from the usual for their level, so that's probably their most vulnerable point.

1. They might be cheating (intentionally or not).

My first thought is that there are some kind of shenanigans going on here. Even having a lot of items should really only increase the characters' capabilities so much because of the way bounded accuracy and attunement (DMG p.136) work. If the items are allowing the party to punch way above their weight class, it makes me suspect something isn't quite right on the "following the rules" side.

2. Wait it out.

If they're hitting harder than expected, it might not actually be a big deal. Increase the difficulty of their fights a little -- add a few extra monsters to each fight, or use slightly tougher monsters. They'll gain more XP for each fight, which means they'll level up faster, and they'll soon be back on the right level for the amount of stuff they have. The problem will rapidly become less of an issue. So your best bet might just be accepting that they'll be unusually tough for their level for a while, and just adjust for it.

3. Talk it out.

If you can't wait for them to just naturally even out, maybe the best thing is just an honest discussion with the players. "Hey, I made a mistake when I let you buy all that stuff, and it's messing up the game. We need to fix this, but I don't want to impose a fix on you. So can we come up with a story together that removes the strongest items from your characters?" You can back up that it was a legitimate mistake on your part by pointing out that the DMG specifically says all magic item purchases are up to the DM to allow. You didn't actively stop them from buying those items, but you weren't really aware of what you were allowing and that you had the means to put on the brakes, either.

4. Hit them in the dump stat.

I don't mean this literally, but rather, aim for where the characters will be weak. This is an adjunct to #2, really, but I want to call it out in specific as a strategy apart from just 'make the encounters harder'. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main response, but you can also look towards what kinds of challenges you use. If they're getting a big power boost from magic items, it probably means their damage output is higher than expected, but their HP and saves won't have changed much from the usual for their level, so that's probably their most vulnerable point.

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Darth Pseudonym
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##4. Hit them in the dump stat. I don't mean this literally, but rather, aim for where the characters will be weak. This is an adjunct to #2, really, but I want to call it out in specific as a strategy apart from just 'make the encounters harder'. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main routeresponse, but you can also look towards what kinds of challenges you use. In this case If they're getting a big power boost from magic items, HPit probably means their damage output is higher than expected, but their HP and saves won't have changed much from the usual for their level, so that's probably their most vulnerable point. 

The characters are probablyvery likely to be 'glass cannons' -- that is, they hit hard, but can't take much damage in return. One or two tough monsters that can just soak the hits and deal out thebig damage will be a bigger challenge than a swarm of smaller monsters that don't hit as hard, even if they have the same encounter rating, because the total damage of a horde drops off as members get killed, while a big monster remains dangerous until it loses that last hit point. I'm

I'm not saying you should kill the party, just that you may need to adjust encounters to focus more on big beefy enemies in this case.

##4. Hit them in the dump stat. I don't mean this literally, but rather, aim for where the characters will be weak. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main route. In this case, HP is probably their most vulnerable point. The characters are probably 'glass cannons' -- that is, they hit hard but can't take much damage in return. One or two tough monsters that can just deal out the damage will be a bigger challenge than a swarm of smaller monsters that don't hit as hard. I'm not saying you should kill the party, just that you may need to adjust encounters to focus more on big beefy enemies.

##4. Hit them in the dump stat. I don't mean this literally, but rather, aim for where the characters will be weak. This is an adjunct to #2, really, but I want to call it out in specific as a strategy apart from just 'make the encounters harder'. If you can't or won't remove the items and they're playing legally, then upping the challenge is your main response, but you can also look towards what kinds of challenges you use. If they're getting a big power boost from magic items, it probably means their damage output is higher than expected, but their HP and saves won't have changed much from the usual for their level, so that's probably their most vulnerable point. 

The characters are very likely to be 'glass cannons' -- that is, they hit hard, but can't take much damage in return. One or two tough monsters that can just soak the hits and deal out big damage will be a bigger challenge than a swarm of smaller monsters that don't hit as hard, even if they have the same encounter rating, because the total damage of a horde drops off as members get killed, while a big monster remains dangerous until it loses that last hit point.

I'm not saying you should kill the party, just that you may need to adjust encounters to focus more on big beefy enemies in this case.

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