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RAW, they either stop or take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

 

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

 

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +15 CMD (+5 for the acrobatic's base check to move through their square, +10 additionally for full-speed) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

RAW, they either stop or take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

 

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

 

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +15 CMD (+5 for the acrobatic's base check to move through their square, +10 additionally for full-speed) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

RAW, they either stop or take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +15 CMD (+5 for the acrobatic's base check to move through their square, +10 additionally for full-speed) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

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RAW, they either stop or take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +10 DC+15 CMD (I believe+5 for the acrobatic's base check to move through their square, +10 additionally for full-speed) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

RAW, they take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +10 DC (I believe) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

RAW, they either stop or take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +15 CMD (+5 for the acrobatic's base check to move through their square, +10 additionally for full-speed) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

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RAW, they take an acrobatics check to move through OR they attempt to Overrunan opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under overrun:

Overrun

As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. [...] If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +10 DC (I believe) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

Alternatively theNOTE: The opponent can attemptcannot use the Overrun Combat Maneuvermaneuver, by pure RAW, because Overrun specifies a target (as it's partthe target of theiryour charge) and move through the Rogue's square takingthat you would attempt to use the AoO (if he uses itcombat maneuver on.)

RAW, they take an acrobatics check to move through OR they attempt to Overrun

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under overrun:

Overrun

As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. [...] If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +10 DC (I believe) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

Alternatively the opponent can attempt the Overrun Combat Maneuver (as it's part of their charge) and move through the Rogue's square taking the AoO (if he uses it.)

RAW, they take an acrobatics check to move through an opponent's square, if applicable.

First, the Rogue may choose whether or not to take an Attack of Opportunity, as the creature is attempting to move through a threatened square.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.

Later under "Moving through a Square"

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

Under Acrobatics

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. [...] If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

So the opponent (if applicable) can take an acrobatics check at +10 DC (I believe) to bypass the AoO and move through the rogue's square. NOTE: if he fails this check, he loses the move action and he's done (paused in front of the Rogue and taking an AoO if so desired.)

NOTE: The opponent cannot use the Overrun maneuver, by pure RAW, because Overrun specifies a target (the target of your charge) that you would attempt to use the combat maneuver on.

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