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Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. As it says in the Player's Basic Rules, the "Three Pillars of Adventure" encompass more than just fighting:

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

Player agency is important, which means the players should decide how they want to handle new threats. When goblins introduce a new threat, any of the following methods are possible:

  • Sneak past the goblins, thereby not being attacked

  • Sneak up to the goblins and then defeating them in a surprise attack

  • Charge the goblins head-on and defeating them in brutal combat

  • Use social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Create a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals (which often means surviving the encounter). The Dungeon Master's Guide explains how to calculate the XP reward:

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. As it says in the Player's Basic Rules, the "Three Pillars of Adventure" encompass more than just fighting:

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

Player agency is important, which means the players should decide how they want to handle new threats. When goblins introduce a new threat, any of the following methods are possible:

  • Sneak past the goblins, thereby not being attacked

  • Sneak up to the goblins and then defeating them in a surprise attack

  • Charge the goblins head-on and defeating them in brutal combat

  • Use social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Create a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals (which often means surviving the encounter). The Dungeon Master's Guide explains how to calculate the XP reward:

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. As it says in the Player's Basic Rules, the "Three Pillars of Adventure" encompass more than just fighting:

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

Player agency is important, which means the players should decide how they want to handle new threats. When goblins introduce a new threat, any of the following methods are possible:

  • Sneak past the goblins, thereby not being attacked

  • Sneak up to the goblins and then defeating them in a surprise attack

  • Charge the goblins head-on and defeating them in brutal combat

  • Use social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Create a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals (which often means surviving the encounter). The Dungeon Master's Guide explains how to calculate the XP reward:

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

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MikeQ
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Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. (The Three Pillars of AdventureAs it says in the game are exploration, social interaction, and combatPlayer's Basic Rules(Basic Rules, p. 5)).the "Three Pillars of Adventure" encompass more than just fighting:

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

###PlayerPlayer agency is important.
When the goblins show up, which means the players should choosedecide how they want to handle this new challengethreats. Examples includeWhen goblins introduce a new threat, any of the following methods are possible:

  • SneakingSneak past the goblins, thereby not being attacked

  • SneakingSneak up to the goblins and then defeating them in a surprise attack

  • ChargingCharge the goblins head-on and defeating them in brutal combat

  • UsingUse social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • CreatingCreate a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals, which (which often means simply surviving the encounter). The Dungeon Master's Guide saysexplains how to calculate the XP reward:

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. (The Three Pillars of Adventure in the game are exploration, social interaction, and combat(Basic Rules, p. 5)).

###Player agency is important.
When the goblins show up, the players should choose how they want to handle this new challenge. Examples include any of the following:

  • Sneaking past the goblins, thereby not being attacked

  • Sneaking up to the goblins and then defeating them in a surprise attack

  • Charging the goblins head-on and defeating them in brutal combat

  • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Creating a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals, which often means simply surviving the encounter. The Dungeon Master's Guide says

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. As it says in the Player's Basic Rules, the "Three Pillars of Adventure" encompass more than just fighting:

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

Player agency is important, which means the players should decide how they want to handle new threats. When goblins introduce a new threat, any of the following methods are possible:

  • Sneak past the goblins, thereby not being attacked

  • Sneak up to the goblins and then defeating them in a surprise attack

  • Charge the goblins head-on and defeating them in brutal combat

  • Use social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Create a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals (which often means surviving the encounter). The Dungeon Master's Guide explains how to calculate the XP reward:

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

format, and including pillars of adventure reference
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KorvinStarmast
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Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. (The Three Pillars of Adventure in the game are exploration, social interaction, and combat(Basic Rules, p. 5)).

Player###Player agency is important. When
When the goblins show up, the players should choose how they want to handle this new challenge. Examples include any of the following:

  • Sneaking past the goblins, thereby not being attacked

  • Sneaking up to the goblins and then defeating them in a surprise attack

  • Charging the goblins head-on and defeating them in brutal combat

  • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Creating a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals, which often means simply surviving the encounter. The Dungeon Master's Guide says

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.

Player agency is important. When the goblins show up, the players should choose how they want to handle this new challenge. Examples include any of the following:

  • Sneaking past the goblins, thereby not being attacked

  • Sneaking up to the goblins and then defeating them in a surprise attack

  • Charging the goblins head-on and defeating them in brutal combat

  • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Creating a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals, which often means simply surviving the encounter. The Dungeon Master's Guide says

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

Give them XP for resolving and surviving the encounter.###

Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches. (The Three Pillars of Adventure in the game are exploration, social interaction, and combat(Basic Rules, p. 5)).

###Player agency is important.
When the goblins show up, the players should choose how they want to handle this new challenge. Examples include any of the following:

  • Sneaking past the goblins, thereby not being attacked

  • Sneaking up to the goblins and then defeating them in a surprise attack

  • Charging the goblins head-on and defeating them in brutal combat

  • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack

  • Creating a distraction to make the goblins go in a different direction

Whenever NPCs interact with the player characters in a potentially challenging way, the players should earn an amount of XP if they meet the challenge goals, which often means simply surviving the encounter. The Dungeon Master's Guide says

Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.

Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.

added 120 characters in body
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MikeQ
  • 31.6k
  • 9
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  • 168
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Source Link
MikeQ
  • 31.6k
  • 9
  • 99
  • 168
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