Timeline for How does the simic hybrid's Manta Glide racial trait work during combat?
Current License: CC BY-SA 4.0
9 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Jan 26, 2019 at 23:09 | vote | accept | Ruse | ||
Dec 18, 2018 at 23:28 | comment | added | user30848 | @MarkTO IMO, speed isn't an issue here. Speed is really "how fast can you move in around", and this isn't you moving yourself, it's just you steering an alternative means of locomotion which just happens to be on your back. | |
Dec 18, 2018 at 23:26 | history | edited | user30848 | CC BY-SA 4.0 |
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Dec 18, 2018 at 19:08 | comment | added | user47897 | Feather Fall is a great place to look for glide speed, I'd say that movement speed should be tracked based on the higher distance moved (100 horizontal vs 50 vertical) rather than the lower, so you don't end up giving out 'free' movement. Feather fall assumes going straight down, so horizontal is not an issue with it. Your 60' move should take two rounds to use up the 100 feet rather than one round to fall the 50' Or you could figure out the distance of the hypotenuse of the triangle with the 50' vertical and 100' horizontal dimensions, for 111.8 feet (round to 115 for DND purposes) | |
Dec 18, 2018 at 12:42 | comment | added | nitsua60 | Aah... just as a touchstone for safe descent. That makes sense! Thanks. | |
Dec 18, 2018 at 5:45 | comment | added | user30848 | @nitsua60 I've tried to address why I feel feather fall is relevant, see edited version. | |
Dec 18, 2018 at 5:44 | history | edited | user30848 | CC BY-SA 4.0 |
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Dec 18, 2018 at 2:07 | history | answered | user30848 | CC BY-SA 4.0 |