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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Jan 26, 2019 at 23:09 vote accept Ruse
Dec 18, 2018 at 23:28 comment added user30848 @MarkTO IMO, speed isn't an issue here. Speed is really "how fast can you move in around", and this isn't you moving yourself, it's just you steering an alternative means of locomotion which just happens to be on your back.
Dec 18, 2018 at 23:26 history edited user30848 CC BY-SA 4.0
added 151 characters in body
Dec 18, 2018 at 19:08 comment added user47897 Feather Fall is a great place to look for glide speed, I'd say that movement speed should be tracked based on the higher distance moved (100 horizontal vs 50 vertical) rather than the lower, so you don't end up giving out 'free' movement. Feather fall assumes going straight down, so horizontal is not an issue with it. Your 60' move should take two rounds to use up the 100 feet rather than one round to fall the 50' Or you could figure out the distance of the hypotenuse of the triangle with the 50' vertical and 100' horizontal dimensions, for 111.8 feet (round to 115 for DND purposes)
Dec 18, 2018 at 12:42 comment added nitsua60 Aah... just as a touchstone for safe descent. That makes sense! Thanks.
Dec 18, 2018 at 5:45 comment added user30848 @nitsua60 I've tried to address why I feel feather fall is relevant, see edited version.
Dec 18, 2018 at 5:44 history edited user30848 CC BY-SA 4.0
added 433 characters in body
Dec 18, 2018 at 2:07 history answered user30848 CC BY-SA 4.0