- For any reasonably optimized character, about 3 enemies have to be in the area just to break even with your usual damage output2
- Most of the time so many enemies cluster only around one of your fellow adventurers, whom you do not want to hurt
- Most of the time so many enemies cluster only around one of your fellow adventurers, whom you do not want to hurt
- It costs an action, and very few characters can do something useful with just a bonus action
Other features
- Size. Same as original
- Speed. Same as original
- Breath Weapon. Same as before (pretty weak, see above)3
- Draconic Swimming Training. Very niche, close to inconsequential
- Horns. Very few weapons are worse, so why would you use this?
- Goring Rush. This is closest to useful from all the features, still significantly worse than Resistance would be. Above level 4, doing 1d6+Str damage is not much better than 0, compared to your usual damage output
- Glider Wings. Similar to swimming. Inconsequential compared to Aarakocra
- Languages. Same as original
If you want tactics to be relevant, increase the damage die to d10 from d6. In this case 2 enemies are usually worth an action34.
If you want it to be easy, leave the damage, but make it a bonus action.
- Variant Humans were still the best race for most builds even without the extra skill, with only one feature (the bonus feat)
- Dual wielders for example lose their bonus action attack too, if they use their action for breathing
- Actually a bit better than the original, at least it does not clash with the Resistance now
- Unless you would have advantage on your attacks. Similarly, Breath Weapon can be useful if you have disadvantage on your attacks