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3 added 2 characters in body; added 12 characters in body
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The Dungeon Master's Guide discussdiscusses this

In the Creating a Monster section of the DMG (starting on p. 273), there are a number of monster features with proper adjustments listed. This includes Pack Tactics (listed on p. 281):

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the [offensive] challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

The Dungeon Master's Guide discuss this

In the Creating a Monster section of the DMG (starting on p. 273), there are a number of monster features with proper adjustments listed. This includes Pack Tactics (listed on p. 281):

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

The Dungeon Master's Guide discusses this

In the Creating a Monster section of the DMG (starting on p. 273), there are a number of monster features with proper adjustments listed. This includes Pack Tactics (listed on p. 281):

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the [offensive] challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

2 added DNDBeyond links and page numbers
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The Dungeon Master's Guide discuss this

In the Creating a MonsterCreating a Monster section of the DMG (starting on p. 273), there are a number of traitsmonster features with proper adjustments listed. This includes Pack Tactics (listed on p. 281):

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

The Dungeon Master's Guide discuss this

In the Creating a Monster section of the DMG, there are a number of traits with proper adjustments listed. This includes Pack Tactics:

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

The Dungeon Master's Guide discuss this

In the Creating a Monster section of the DMG (starting on p. 273), there are a number of monster features with proper adjustments listed. This includes Pack Tactics (listed on p. 281):

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

1
source | link

The Dungeon Master's Guide discuss this

In the Creating a Monster section of the DMG, there are a number of traits with proper adjustments listed. This includes Pack Tactics:

Increase the monster’s effective attack bonus by 1.

Then you just recalculate the Offensive CR and see if it causes an increase to the overall CR.

If your monster’s attack bonus is at least two points higher or lower than that number [suggested on the table], adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.