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Invent another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

In any case you shouldn't deceive your players longer then until the end of the session and upon reveal you should explicitly tell ranger that he and his skills were the reason they had the advantage.

Additionally if the player starts guessing the reason they have advantage all the time is because of giants even if they have failed rolls so far don't hesitate to confirm their suspicion and congratulate the player on solving the puzzle.

Invent another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

In any case you shouldn't deceive your players longer then until the end of the session and upon reveal you should explicitly tell ranger that he and his skills were the reason they had the advantage.

Invent another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

In any case you shouldn't deceive your players longer then until the end of the session and upon reveal you should explicitly tell ranger that he and his skills were the reason they had the advantage.

Additionally if the player starts guessing the reason they have advantage all the time is because of giants even if they have failed rolls so far don't hesitate to confirm their suspicion and congratulate the player on solving the puzzle.

2 added 201 characters in body
source | link

FabricateInvent another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

In any case you shouldn't deceive your players longer then until the end of the session and upon reveal you should explicitly tell ranger that he and his skills were the reason they had the advantage.

Fabricate another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

Invent another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.

In any case you shouldn't deceive your players longer then until the end of the session and upon reveal you should explicitly tell ranger that he and his skills were the reason they had the advantage.

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source | link

Fabricate another reason to give an advantage

Advantages don't stack and as a DM you are free to invent circumstances where the ranger would have a different advantage that would apply. Depending on circumstances there could be numerous other valid reasons to give an advantage, for example:

  • Crossing country went faster than expected and tracks are very recent.
  • The dwarf in the party recognizes that the rocks are not from this area.
  • Ranger's animal companion recognizes the smell.
  • After asking to describe how exactly they proceed with the search, they "coincidentally happen" to be looking for exactly the right clues.
  • The weather today is exceptionally nice.

This approach doesn't reveal the plot twist, while being mechanically identical, as well as makes players feel good because they still gain advantage instead of being suspicious about DM plotting behind their backs.