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lightcat
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There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber. Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.

When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?

I think disadvantage is kind of harsh, given that the hole is small in radius and that they'rethey'd be able to jump across it without theif there were no liquid obstacle.

IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?

There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber. Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.

When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?

I think disadvantage is kind of harsh, given that the hole is small in radius and that they're able to jump across it without the liquid obstacle.

IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?

There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber. Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.

When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?

I think disadvantage is kind of harsh, given that the hole is small in radius and that they'd be able to jump across it if there were no liquid obstacle.

IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?

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Rubiksmoose
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How can I take a waterfallwaterfall's effect on a jump into consideration mechanically?

edited title
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V2Blast
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How can I take a waterfall'waterfall effect on a jump into consideration mechanically?

edited title
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Rubiksmoose
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added 14 characters in body
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Rubiksmoose
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removed system from title (it's redundant in many cases thanks to the system tag - relevant meta: https://rpg.meta.stackexchange.com/q/1346/33569); edited tags
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V2Blast
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Braun
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