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Post Reopened by user47897, Sdjz, Rubiksmoose, inthemanual, Bloodcinder
Post Closed as "Needs details or clarity" by Gandalfmeansme, NathanS, Szega, KorvinStarmast, V2Blast
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SevenSidedDie
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Using a portion of Speed Factor Initiative to Will rerolling initiative each round stop meta-gaming about initiative?

added 3 characters in body; edited tags; edited title
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Sdjz
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Using a protionportion of speed factor initiativeSpeed Factor Initiative to stop meta-gaming

I am thinkthinking of implementing Speed Factor Initiative, but I don't really want to use all of it.

Speed Factor Initiative "RAW" would work like this:

  • Everyone must declare an action prior to rolling
  • Initiative is rolled after each round
  • There are additional modifier to be added based on weapon type and size

While I love the unpredictability of this initiative variant, I am not sure that my player are experienced enough to declare their action this early. I am looking at only taking the portion of this variant that causes everyone to re-roll each round.

I don't want them to have to declare their action ahead of time, or make the formula for initiative more complex.

Has anyone else tried this? Did it work? My main purpose is to kind of stop meta-gaming naturally. Because there are some brand new player, I want them to be able to converse with the people who have played before, but I don't want a conversation like this to happen:

PC1: I don't really know what to do here

PC2: Well if I move here and you move there we can flank the goblin. Because we have higher initiative, he won't be able to act before this happens

While this is constructive for PC1 to learn some of these battle tactics, I think by simply mixing up initiative each turn, that will be enough to really thwart the meta-gaming because they don't really know who acts when.

Using a protion of speed factor initiative to stop meta-gaming

I am think of implementing Speed Factor Initiative, but I don't really want to use all of it.

Speed Factor Initiative "RAW" would work like this:

  • Everyone must declare an action prior to rolling
  • Initiative is rolled after each round
  • There are additional modifier to be added based on weapon type and size

While I love the unpredictability of this initiative variant, I am not sure that my player are experienced enough to declare their action this early. I am looking at only taking the portion of this variant that causes everyone to re-roll each round.

I don't want them to have to declare their action ahead of time, or make the formula for initiative more complex.

Has anyone else tried this? Did it work? My main purpose is to kind of stop meta-gaming naturally. Because there are some brand new player, I want them to be able to converse with the people who have played before, but I don't want a conversation like this to happen:

PC1: I don't really know what to do here

PC2: Well if I move here and you move there we can flank the goblin. Because we have higher initiative, he won't be able to act before this happens

While this is constructive for PC1 to learn some of these battle tactics, I think by simply mixing up initiative each turn, that will be enough to really thwart the meta-gaming because they don't really know who acts when.

Using a portion of Speed Factor Initiative to stop meta-gaming

I am thinking of implementing Speed Factor Initiative, but I don't really want to use all of it.

Speed Factor Initiative "RAW" would work like this:

  • Everyone must declare an action prior to rolling
  • Initiative is rolled after each round
  • There are additional modifier to be added based on weapon type and size

While I love the unpredictability of this initiative variant, I am not sure that my player are experienced enough to declare their action this early. I am looking at only taking the portion of this variant that causes everyone to re-roll each round.

I don't want them to have to declare their action ahead of time, or make the formula for initiative more complex.

Has anyone else tried this? Did it work? My main purpose is to kind of stop meta-gaming naturally. Because there are some brand new player, I want them to be able to converse with the people who have played before, but I don't want a conversation like this to happen:

PC1: I don't really know what to do here

PC2: Well if I move here and you move there we can flank the goblin. Because we have higher initiative, he won't be able to act before this happens

While this is constructive for PC1 to learn some of these battle tactics, I think by simply mixing up initiative each turn, that will be enough to really thwart the meta-gaming because they don't really know who acts when.

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SaggingRufus
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Using a protion of speed factor initiative to stop meta-gaming

I am think of implementing Speed Factor Initiative, but I don't really want to use all of it.

Speed Factor Initiative "RAW" would work like this:

  • Everyone must declare an action prior to rolling
  • Initiative is rolled after each round
  • There are additional modifier to be added based on weapon type and size

While I love the unpredictability of this initiative variant, I am not sure that my player are experienced enough to declare their action this early. I am looking at only taking the portion of this variant that causes everyone to re-roll each round.

I don't want them to have to declare their action ahead of time, or make the formula for initiative more complex.

Has anyone else tried this? Did it work? My main purpose is to kind of stop meta-gaming naturally. Because there are some brand new player, I want them to be able to converse with the people who have played before, but I don't want a conversation like this to happen:

PC1: I don't really know what to do here

PC2: Well if I move here and you move there we can flank the goblin. Because we have higher initiative, he won't be able to act before this happens

While this is constructive for PC1 to learn some of these battle tactics, I think by simply mixing up initiative each turn, that will be enough to really thwart the meta-gaming because they don't really know who acts when.