Timeline for Our game master loves running for a large group; we get much more enjoyment from a small group
Current License: CC BY-SA 4.0
6 events
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Mar 4, 2019 at 22:35 | history | edited | TigerDM | CC BY-SA 4.0 |
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Mar 4, 2019 at 18:47 | comment | added | TigerDM | @NautArch, totally seen. Edited so this suggestion is at the bottom and elaborated on a bit more. | |
Mar 4, 2019 at 18:46 | history | edited | TigerDM | CC BY-SA 4.0 |
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Mar 4, 2019 at 16:16 | comment | added | Andrew Harvey | Thank you for the answer. Constructive feedback is definitely what's helping so far. Time is a big concern for our DM, he's a busy guy so we value our sessions a lot. He definitely doesn't have the resources for two groups unfortunately. Regarding splitting the party; without moderators, our new players are free to disrupt the world. Antagonising large enemy groups, or undermining diplomatic efforts, because they're still treating the game as a hack-n-slash. They're learning, but it took us three years to reach where we are now. | |
Mar 4, 2019 at 15:52 | comment | added | NotArch | I was with you up until splitting the party. While learning by example (watching) could be good, it can also be boring. Have you done this successfully at your table? If so, can you talk about that? | |
Mar 4, 2019 at 15:47 | history | answered | TigerDM | CC BY-SA 4.0 |