4 eliminating reference to linked answer
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An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid.

As for the other spells you are discussing, beckon, charm, daze, dominate and hold are all offensive spells: they allow you to target more powerful targets (in theory, anyway). But for friendly spells, that concern isn’t nearly so strong, and in any event, as established, warforged aren’t more powerful.

All in all, there is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with stronglythanks to gatherer818 for pointing it out, targeting “one living construct” is the better way to write this spell.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid.

As for the other spells you are discussing, beckon, charm, daze, dominate and hold are all offensive spells: they allow you to target more powerful targets (in theory, anyway). But for friendly spells, that concern isn’t nearly so strong, and in any event, as established, warforged aren’t more powerful.

All in all, there is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid.

As for the other spells you are discussing, beckon, charm, daze, dominate and hold are all offensive spells: they allow you to target more powerful targets (in theory, anyway). But for friendly spells, that concern isn’t nearly so strong, and in any event, as established, warforged aren’t more powerful.

All in all, there is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, with thanks to gatherer818 for pointing it out, targeting “one living construct” is the better way to write this spell.

3 about the spells listed for comparison
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An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid. There

As for the other spells you are discussing, beckon, charm, daze, dominate and hold are all offensive spells: they allow you to target more powerful targets (in theory, anyway). But for friendly spells, that concern isn’t nearly so strong, and in any event, as established, warforged aren’t more powerful.

All in all, there is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid. There is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid.

As for the other spells you are discussing, beckon, charm, daze, dominate and hold are all offensive spells: they allow you to target more powerful targets (in theory, anyway). But for friendly spells, that concern isn’t nearly so strong, and in any event, as established, warforged aren’t more powerful.

All in all, there is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

2 added 761 characters in body
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An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid. There is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid. There is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged spell is vastly more specific than enlarge person, and while warforged is a relatively high-power race, it’s not the most powerful—that crown would probably go to human or some variant thereof, which thus would be a humanoid. In fact, being a construct type creature is usually considered one of warforged’s advantages, even if in a few cases it is inconvenient.

Having to prepare, or learn, enlarge warforged separately from enlarge person is still very inconvenient. There is nothing about warforged that makes enlarging them more powerful than enlarging a humanoid. There is absolutely zero justification for enlarge warforged being higher level than enlarge person. So my answer is 1st.

Bear in mind, though, that enlarge person is not a good spell. The 1-round casting time is extremely debilitating. Preparing or learning either enlarge person or enlarge warforged is therefore fairly dubious.

An enlarge warforged infusion, on the other hand, would be pretty usable—artificers are already used to dealing with long casting times, and have some means of dealing with them, and in any event wouldn’t have to learn the infusion separately (since artificers know every infusion on their list). This is still probably fine, however, since it makes sense for artificers to be good at this kind of thing. Ultimately, the artificer is so powerful that they almost-certainly have better uses of their actions and infusions per day than this anyway...

Finally, as noted in gatherer818’s answer, which I otherwise disagree with strongly, targeting “one living construct” is the better way to write this spell.

1
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