7 Added mention of multiple sources of Advantage
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Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain Advantage from a Flank if you yourself are being Flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant Advantage or impose Disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

It may be worth noting that at our table, while we do not grant Advantage to a Flanked Flanker, we don't actually class them as having received disadvantage for purposes of "multiple cases of advantage and disadvantage do not stack". Effectively meaning that any other source of gaining Advantage would still be enough to give the player an edge. This was done as else spells such as Darkness and Guiding Bolt lost a fair amount of utility. YMMV on this however.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain Advantage from a Flank if you yourself are being Flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant Advantage or impose Disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain Advantage from a Flank if you yourself are being Flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant Advantage or impose Disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

It may be worth noting that at our table, while we do not grant Advantage to a Flanked Flanker, we don't actually class them as having received disadvantage for purposes of "multiple cases of advantage and disadvantage do not stack". Effectively meaning that any other source of gaining Advantage would still be enough to give the player an edge. This was done as else spells such as Darkness and Guiding Bolt lost a fair amount of utility. YMMV on this however.

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6 Clarified Advantage as a mechanical benefit over a tactical one
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Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain the advantage ofAdvantage from a flankFlank if you yourself are being flankedFlanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant advantageAdvantage or impose disadvantageDisadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain the advantage of a flank if you yourself are being flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain Advantage from a Flank if you yourself are being Flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant Advantage or impose Disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

5 added 4 characters in body
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Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain the advantage of a flank if you yourself are being flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into notthe now more limited flanking positions.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain the advantage of a flank if you yourself are being flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into not more limited flanking positions.

Negation of Advantage

At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain the advantage of a flank if you yourself are being flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the enemy's defensive gaps.

This is justified mechanically under the rules for gaining advantage and disadvantage:

The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

It led to players holding formations, covering each others back and using the terrain more to their advantage, using low walls and pillars to block enemy movement into the now more limited flanking positions.

4 Added end effect
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3 edited body
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2 Replaced pseudo-headings with real headings for the benefit of those using assistive technologies like screen readers.
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1
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