4 Rollback to Revision 2
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I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

I would rather avoid using the weapon creation rules from the Weapon Master’s Handbook.

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

I would rather avoid using the weapon creation rules from the Weapon Master’s Handbook.

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

3 added 91 characters in body
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I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

I would rather avoid using the weapon creation rules from the Weapon Master’s Handbook.

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

I would rather avoid using the weapon creation rules from the Weapon Master’s Handbook.

2 added 3 characters in body; edited title
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How to optimize eidolon to grapple enemies with some sort of a chain?

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

How to optimize eidolon to grapple with chain?

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

How to optimize eidolon to grapple enemies with some sort of a chain?

I am creating my very first character for Pathfinder. I decided to make a summoner with frontline Eidolon, heavily inspired by Shaman King series. It is a half-elf spirit summoner on level 2, focusing on the use of magic devices and diplomacy.

I have always enjoyed the idea of constricting enemies with chains and fell in love with grappling weapons like kusarigama and grappling hook. I am a little worried about the low probability for the grapple. Even with improved critical, it would be only a 10% chance to grapple an enemy with the chain. Can I somehow increase this chance even further? Can I somehow constrict my enemy with chains by forfeiting the attack and just regularly initiating the grapple with the chain?

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