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How can I DMmodel the mechanics of an army battlefield scene?

TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically and narratively so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights) or narratively as I've never done it before.

Two questionsQuestion:

  1. What are good ways to narrate this scenery?
  2. What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with).

Final note: Although I have a set idea on the way to DM the thing (on the intended way of doing it), I'm open to any suggestion on other ways to do it.

How can I DM an army battlefield scene?

TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically and narratively so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights) or narratively as I've never done it before.

Two questions:

  1. What are good ways to narrate this scenery?
  2. What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with).

Final note: Although I have a set idea on the way to DM the thing (on the intended way of doing it), I'm open to any suggestion on other ways to do it.

How can I model the mechanics of an army battlefield scene?

TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights).

Question:

What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with).

    Post Closed as "too broad" by Vylix, fectin, Oblivious Sage, Szega, V2Blast
3 added 2 characters in body
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TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically and narratively so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights) or narratively as I've never done it before.

Two questions:

  1. What are good ways to narrate this scenery?
  2. What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with).   

Final note: Although I have a set idea on the way to DM the thing (on the intended way of doing it), I'm open to any suggestion on other ways to do it.

TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically and narratively so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights) or narratively as I've never done it before.

Two questions:

  1. What are good ways to narrate this scenery?
  2. What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with).  Final note: Although I have a set idea on the way to DM the thing (on the intended way of doing it), I'm open to any suggestion on other ways to do it.

TL;DR;

I want to model a strategic battlefield fight for my players to command and participate. I'm seeking advice on how to model it mechanically and narratively so that it is exciting for the players.

Background

The final scene of Act II of my campaign is envisioned to be a big battle between the army of the Big Bad and the allied forces gathered by my players. The full set of Act II runs with the players gaining the allegiance of the different factions to support them on the fight.

Now, in terms of that final scene, I'm struggling to decide how to DM the fight. In games and movies the action is made epic by having cinematic scenes of the fight happening with cuts to our heroes doing their amazing things, be it just plowing through dozens of enemies in quick succession or fighting the big ugly overpowered monster that is otherwise cause havoc among the army. I want that feeling

The set up will involve an army of several thousand enemies agains the different forces gathered by my players. Depending on what they've done during the second act, they'll have more or less support with a minimum number of regiments belonging to several faction (i.e. the silver guard of Wizardwight).

Intended way of DMing the scenario.

What I've come up with is to have the players be military leaders. Draw the map of the battlefield and have them manage the battlefield strategically and tactically, distributing the units and, somehow, enabling a dice based mechanism to evaluate how well each unit is doing. This will transform the tabletop into something similar to Warhammer Fantasy. They can choose to join a particular place of the battlefield to help either together or separately.

I have absolutely no idea on how to model this mechanically (as far as I know D&D 5e does not cover this kind of fights) or narratively as I've never done it before.

Two questions:

  1. What are good ways to narrate this scenery?
  2. What are good ways to mechanically model this kind of strategic army combat? Should I switch to a different system just for this scene or can I model this with D&D 5e?

Notes on level: At this point I expect my players to range between level 9-12 and for the party to be between 3 and 4 players (this is not a limitation of the campaign, more like the players I'm running the campaign with). 

Final note: Although I have a set idea on the way to DM the thing (on the intended way of doing it), I'm open to any suggestion on other ways to do it.

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