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As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A sAs a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant: Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant: Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant: Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

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As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant:Equipment Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on on your adventures, within the bounds of common sense. For example, a a burly half-orc won't fit in a halfling’s leather leather armor, and a gnome would would be swallowed up in a cloud giant’s elegant elegant robe.  

The DM can impose more realism. For example, a suit of plate plate armor made made for one human might not fit another one without significant significant alterationsalterations, and a guard’s uniform might be visibly ill ill-fitting when an an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant:Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.  

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant: Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

    Post Undeleted by Gandalfmeansme
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As a rule, yes. If it fits

As a rule, yes. If it fits

The section you quote is specifically about selling equiptmentequipment that you find (PHB, p. 144)

Selling

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and otherRules for using equipment fetch half their cost when sold in a marketyou find are found other places. Weapons and armor used by monstersSome significant rules are rarelyfound in good enough condition to sellthe following section on Equipment Sizes (PHB, p. 144, bold added).

Variant:Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

Variant:Equipment Sizes InSo most campaignsof the time, if you can use or wear anyfind equipment thatand it is reasonable for you find on your adventuresto use it, withinyou can. A DM is the boundsfinal judge of common sensewhat would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a burly half-orc won't fit inbow made for an Illithid could have a halfling’s leather armor,grip too alien and strange to be comfortably used by a gnome wouldhumanoid. Also, whether or not equipment has been damaged may be swallowed up in a cloud giant’s elegant robefactor. The A DM can impose more realism. For examplemight decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a suit of plate armor made for one human might notblow from a warhammer. Armor that usually would fit another one without significant alterations, andmight become too dented to be worn after you kill its occupant (although a guard’s uniformDM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be visibly ill-fitting when an adventurer triesused by you. It all comes down to wear it as a disguisewhat they consider "common sense."

As a rule, yes. If it fits

The section you quote is specifically about selling equiptment that you find (PHB, p. 144)

Selling

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Variant:Equipment Sizes In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe. The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

As a rule, yes. If it fits

The section you quote is specifically about selling equipment that you find (PHB, p. 144)

Selling Treasure

Arms, Armor, and Other Equipment. A s a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).

Variant:Equipment Sizes

In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.

The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).

However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."

    Post Deleted by Gandalfmeansme
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