Skip to main content
added 595 characters in body
Source Link
Ben
  • 23.2k
  • 25
  • 102
  • 187

After following Aguinaldo Silvestre's advice, and speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

The idea is not to try and pick on the character, or punish the player in any way, it is merely taking something that I, as the player, is invested in as a plot hook to chase after it, down the character arc. In my specific case, this is likely the only way the GM feels they can get my attention, as I can often not interact with roleplay; therefore not invest my character in any characters or situations.

At this point, there is a solid understanding of what both of us are trying to achieve, so we can move forward from here with a clearer understanding of how our dynamic can work.

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

The idea is not to try and pick on the character, or punish the player in any way, it is merely taking something that I, as the player, is invested in as a plot hook to chase after it, down the character arc. In my specific case, this is likely the only way the GM feels they can get my attention, as I can often not interact with roleplay; therefore not invest my character in any characters or situations.

At this point, there is a solid understanding of what both of us are trying to achieve, so we can move forward from here with a clearer understanding of how our dynamic can work.

After following Aguinaldo Silvestre's advice, and speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

The idea is not to try and pick on the character, or punish the player in any way, it is merely taking something that I, as the player, is invested in as a plot hook to chase after it, down the character arc. In my specific case, this is likely the only way the GM feels they can get my attention, as I can often not interact with roleplay; therefore not invest my character in any characters or situations.

At this point, there is a solid understanding of what both of us are trying to achieve, so we can move forward from here with a clearer understanding of how our dynamic can work.

added 595 characters in body
Source Link
Ben
  • 23.2k
  • 25
  • 102
  • 187

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

The idea is not to try and pick on the character, or punish the player in any way, it is merely taking something that I, as the player, is invested in as a plot hook to chase after it, down the character arc. In my specific case, this is likely the only way the GM feels they can get my attention, as I can often not interact with roleplay; therefore not invest my character in any characters or situations.

At this point, there is a solid understanding of what both of us are trying to achieve, so we can move forward from here with a clearer understanding of how our dynamic can work.

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

The idea is not to try and pick on the character, or punish the player in any way, it is merely taking something that I, as the player, is invested in as a plot hook to chase after it, down the character arc. In my specific case, this is likely the only way the GM feels they can get my attention, as I can often not interact with roleplay; therefore not invest my character in any characters or situations.

At this point, there is a solid understanding of what both of us are trying to achieve, so we can move forward from here with a clearer understanding of how our dynamic can work.

deleted 2 characters in body
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my characterscharacter's development, or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short lived-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my SpidermanSpider-Man character. This was short lived-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story linestory's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my characters development, or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spiderman character. This was short lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story line progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.

I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:

  • In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
  • In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
  • In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.

Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.

Source Link
Ben
  • 23.2k
  • 25
  • 102
  • 187
Loading