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Oct 2 at 12:32 history edited Laurel CC BY-SA 4.0
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Nov 12, 2019 at 23:13 comment added cpcodes @Theik Not at level until level 5. The comment (and indeed the entire answer) was discussing the base spell damage.
Nov 11, 2019 at 7:31 comment added Theik "Further, note that the other weapon based cantrips (Booming Blade and Green Flame Blade) don't provide their additional damage until some other condition is met (adjacent targets or the target voluntarily moves)." Booming Blade also deals initial extra damage.
Aug 31, 2019 at 14:55 comment added Q Paul I know UA is unofficial but a theurigist could get unlimited healing by selecting cure wounds as one of their Spell Mastery spells.
May 1, 2019 at 15:26 comment added gatherer818 @JakeConkerton-Darby ha, nice. They should have just said "choose a 1st level spell you can cast, that doesn't restore hp. You can cast that spell without using a spell slot." Then clerics and druids wouldn't be left out in the cold, and their attempt to prevent infinite hp recovery would have worked.
May 1, 2019 at 15:07 comment added Jake Conkerton-Darby @gatherer818 This is technically not correct. If you play a Divine Soul Sorcerer or a Celestial Patron Warlock they both get access to Cure Wounds, which counts as a spell of their spell list, and thus would be eligible for the Boon of Spell Mastery. Very edge case I know, but oh so technically a 20th level character could access resourceless healing.
May 1, 2019 at 1:57 comment added gatherer818 On the note "healing should consume resources", note that even Epic characters using the Boon of Spell Mastery can only choose a 1st level sorcerer, wizard, or warlock spell to use freely. Druid, Cleric, and Bard are excluded - the classes that get access to cure wounds and healing word. If a cantrip can do something a "21st level character" cannot, it's probably too powerful.
May 1, 2019 at 0:37 comment added V2Blast Since temporary hit points never stack, it'd only ever be a small buffer against damage rather than a source of infinite healing. Definitely an improvement over the original.
Apr 30, 2019 at 23:37 comment added NotArch @crazyribit even better would be to play test before posting to get some actual play outside of the theoretical here.
Apr 30, 2019 at 22:55 comment added CrazyRabit I like the idea of temp hit points, probably let them expire after 1 minute. Change the damage to nothing extra on first level and temp 1d4 if creature dies within 1 minute, then add dice on 5th, 11th and 17th, 1d8 for damage and extra 1d4 for temp... I'm gonna let this post cook for a while and add a new one later
Apr 30, 2019 at 18:40 history answered cpcodes CC BY-SA 4.0