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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
May 24, 2019 at 11:28 vote accept Liam Morris
May 16, 2019 at 15:04 comment added Ruther Rendommeleigh @CrusaderJ I'm inclined to agree. However, this answer starts with, I paraphrase, "it's inherently unbalanced because the two methods don't yield identical results". This part I don't follow. It seems disconnected from the rest of the answer.
May 16, 2019 at 15:03 comment added Pink Sweetener @CrusaderJ That seems completely untrue for any type of contest (stealth, grapple, deception). Pretty much all creatures of CR 2 and above have abilities with a DC of 13 at minimum.
May 16, 2019 at 14:54 comment added CrusaderJ @RutherRendommeleigh At least in my experience, it's fairly rare to find yourself in a situation where 15+ is required. Generally 8-12 is good enough to get the job done. Assuming this is the normal way of things, 2d20 keep highest will generally be the better way, because there's usually no advantage to rolling far more than what you needed.
May 16, 2019 at 11:39 comment added Ruther Rendommeleigh Could you explain why you think that methods with different probabilities are inherently unbalanced? It doesn't follow from the rest of the answer. In fact, what I gathered from your analysis is that the d30 is preferable in 50% of the range it covers (numbers of 15+ required) while "2d20, keep highest" is preferable in the other 50%, which seems almost perfectly balanced to me.
May 15, 2019 at 15:55 history edited Rubiksmoose CC BY-SA 4.0
added 145 characters in body
May 15, 2019 at 13:37 comment added Rubiksmoose Adding something like the plot in this comment would be very helpful here to visually make your point I think.
May 15, 2019 at 12:00 history answered fabian CC BY-SA 4.0