Timeline for How should I introduce map drawing to my players?
Current License: CC BY-SA 4.0
6 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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May 23, 2019 at 22:04 | history | edited | V2Blast | CC BY-SA 4.0 |
merged link into body text
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May 23, 2019 at 15:39 | history | edited | Renegade | CC BY-SA 4.0 |
Explained my situation and (lack of) experience with the given material. Added a note about getting out of the dungeon.
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May 23, 2019 at 14:42 | comment | added | Renegade | @NautArch Not at my table no, but a friend who DM's for his family has them use the Tremaux algorithm for their ongoing mega-dungeon crawl. Due to scheduling and attendance difficulties, most of my games are 3-hours-and-an-ending affairs and I need to keep it moving without any slowdowns for map drawings or marker trackings. However, you said that my Comment could qualify as an answer, so here it is. | |
May 23, 2019 at 14:01 | comment | added | NotArch | Have you used these techniques at your table? If so, how have they worked out? Answers need to be supported so that we just aren't generating ideas. | |
May 23, 2019 at 13:59 | history | answered | Renegade | CC BY-SA 4.0 |