Timeline for How should I introduce map drawing to my players?
Current License: CC BY-SA 4.0
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May 23, 2019 at 22:02 | history | edited | V2Blast | CC BY-SA 4.0 |
removed unnecessary edit note
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May 23, 2019 at 14:55 | comment | added | Slagmoth | This is great for a DM to help a player visualize what is going on but not necessarily for a character to get his/her bearings. I do this as well but the players don't get a copy of it at all, if they want a copy they have to draw one. Places that they leave are obscured on the table or removed so they can't reference it. | |
May 23, 2019 at 14:52 | comment | added | Zoma | Thanks for this answer. But as I just edited into my question to add clarifications, I want them to know it's mostly for really big dungeons. In LMOP only the last one can be considered as a start of a big one, but we may play some scenario where the dungeons are really big, like in Waterdeep Dungeon of the Mad Mage. However, if my players don't enjoy drawing a map themselves, I guess I'll go with something like your answer. | |
May 23, 2019 at 14:32 | comment | added | NotArch | Great answer and thank you for including your table experience. Welcome to the stack and please take our tour :) | |
May 23, 2019 at 14:20 | review | First posts | |||
May 23, 2019 at 14:26 | |||||
May 23, 2019 at 14:18 | history | answered | Jared Posch | CC BY-SA 4.0 |