2 I felt the tone of this could have been seen as critical and unfriendly, and rephrased some of it to be more positively expressed.
source | link

A player is handing you a campaign-spanning objective loaded with adventure seeds

I’m failing to see theThis seems like more of an opportunity than a problem.

The player needs to:

  1. Find out what the clouds actually are
  2. Why they are there
  3. How they can be stopped
  4. Gather the required materials
  5. Overcome the people who don’t want home to succeed because reasons
  6. Succeed
  7. Find out the unintended consequences of succeeedingsucceeding
  8. Deal with those

If there aren’t 2There are a good two dozen adventures in that you aren’t trying.!

Of course, this can be a secondary story with clues scattered through the main thrust of your campaign. Or even one or a few side adventures so that everywhere he goes everyone wants to met the guy who beat the clouds.

A player is handing you a campaign-spanning objective loaded with adventure seeds

I’m failing to see the problem.

The player needs to:

  1. Find out what the clouds actually are
  2. Why they are there
  3. How they can be stopped
  4. Gather the required materials
  5. Overcome the people who don’t want home to succeed because reasons
  6. Succeed
  7. Find out the unintended consequences of succeeeding
  8. Deal with those

If there aren’t 2 dozen adventures in that you aren’t trying.

Of course, this can be a secondary story with clues scattered through the main thrust of your campaign. Or even one or a few side adventures so that everywhere he goes everyone wants to met the guy who beat the clouds.

A player is handing you a campaign-spanning objective loaded with adventure seeds

This seems like more of an opportunity than a problem.

The player needs to:

  1. Find out what the clouds actually are
  2. Why they are there
  3. How they can be stopped
  4. Gather the required materials
  5. Overcome the people who don’t want home to succeed because reasons
  6. Succeed
  7. Find out the unintended consequences of succeeding
  8. Deal with those

There are a good two dozen adventures in that!

Of course, this can be a secondary story with clues scattered through the main thrust of your campaign. Or even one or a few side adventures so that everywhere he goes everyone wants to met the guy who beat the clouds.

1
source | link

A player is handing you a campaign-spanning objective loaded with adventure seeds

I’m failing to see the problem.

The player needs to:

  1. Find out what the clouds actually are
  2. Why they are there
  3. How they can be stopped
  4. Gather the required materials
  5. Overcome the people who don’t want home to succeed because reasons
  6. Succeed
  7. Find out the unintended consequences of succeeeding
  8. Deal with those

If there aren’t 2 dozen adventures in that you aren’t trying.

Of course, this can be a secondary story with clues scattered through the main thrust of your campaign. Or even one or a few side adventures so that everywhere he goes everyone wants to met the guy who beat the clouds.