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Under 5e the only general rules for using magic items is covered by attunement.

DMG pThe Dungeon Master’s Guide pages 136 and 138:

... a creature be attuned to no more than three magic items at a time. {snip} Additionally, a creature can't attune to more than one copy of an item.

Under this general rule, you can stack as many items that grant bonuses to AC as you want, so long as they do not exceed the limits on attuned items. So if you were to find a breast plate +3, a pair gloves +3, a pair of boots +3, and a helmet +3, you could wear all of them and have a magical +12 to AC.

But it will never happen because the breastplate is the only one of those items that actually exists in this version of the game.

In 5e, even a +1 to AC is enough to make a noticeable difference in combat. +1 items are "rare", +3 items are "legendary" and should only be given to characters at the highest levels, and +5 items do not even exist. Having a +12 to AC would make for an overpowered character, which is why all of the official materials limit the types of items that give this type of AC bonus. You can get gloves that increase your strength, boots that increase your speed, and a helm that gives you telepathy but none of them will give a bonus to AC.

Items like "Gloves +3" will only exist if they are home brewed by the DM, and the DM would need also need to home brew some additional mechanism for limiting or balancing the effects of these items on their game.

Under 5e the only general rules for using magic items is covered by attunement.

DMG p 138

... a creature be attuned to no more than three magic items at a time. {snip} Additionally, a creature can't attune to more than one copy of an item.

Under this general rule, you can stack as many items that grant bonuses to AC as you want, so long as they do not exceed the limits on attuned items. So if you were to find a breast plate +3, a pair gloves +3, a pair of boots +3, and a helmet +3, you could wear all of them and have a magical +12 to AC.

But it will never happen because the breastplate is the only one of those items that actually exists in this version of the game.

In 5e, even a +1 to AC is enough to make a noticeable difference in combat. +1 items are "rare", +3 items are "legendary" and should only be given to characters at the highest levels, and +5 items do not even exist. Having a +12 to AC would make for an overpowered character, which is why all of the official materials limit the types of items that give this type of AC bonus. You can get gloves that increase your strength, boots that increase your speed, and a helm that gives you telepathy but none of them will give a bonus to AC.

Items like "Gloves +3" will only exist if they are home brewed by the DM, and the DM would need also need to home brew some additional mechanism for limiting or balancing the effects of these items on their game.

Under 5e the only general rules for using magic items is covered by attunement.

The Dungeon Master’s Guide pages 136 and 138:

... a creature be attuned to no more than three magic items at a time. {snip} Additionally, a creature can't attune to more than one copy of an item.

Under this general rule, you can stack as many items that grant bonuses to AC as you want, so long as they do not exceed the limits on attuned items. So if you were to find a breast plate +3, a pair gloves +3, a pair of boots +3, and a helmet +3, you could wear all of them and have a magical +12 to AC.

But it will never happen because the breastplate is the only one of those items that actually exists in this version of the game.

In 5e, even a +1 to AC is enough to make a noticeable difference in combat. +1 items are "rare", +3 items are "legendary" and should only be given to characters at the highest levels, and +5 items do not even exist. Having a +12 to AC would make for an overpowered character, which is why all of the official materials limit the types of items that give this type of AC bonus. You can get gloves that increase your strength, boots that increase your speed, and a helm that gives you telepathy but none of them will give a bonus to AC.

Items like "Gloves +3" will only exist if they are home brewed by the DM, and the DM would need also need to home brew some additional mechanism for limiting or balancing the effects of these items on their game.

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source | link

Under 5e the only general rules for using magic items is covered by attunement.

DMG p 138

... a creature be attuned to no more than three magic items at a time. {snip} Additionally, a creature can't attune to more than one copy of an item.

Under this general rule, you can stack as many items that grant bonuses to AC as you want, so long as they do not exceed the limits on attuned items. So if you were to find a breast plate +3, a pair gloves +3, a pair of boots +3, and a helmet +3, you could wear all of them and have a magical +12 to AC.

But it will never happen because the breastplate is the only one of those items that actually exists in this version of the game.

In 5e, even a +1 to AC is enough to make a noticeable difference in combat. +1 items are "rare", +3 items are "legendary" and should only be given to characters at the highest levels, and +5 items do not even exist. Having a +12 to AC would make for an overpowered character, which is why all of the official materials limit the types of items that give this type of AC bonus. You can get gloves that increase your strength, boots that increase your speed, and a helm that gives you telepathy but none of them will give a bonus to AC.

Items like "Gloves +3" will only exist if they are home brewed by the DM, and the DM would need also need to home brew some additional mechanism for limiting or balancing the effects of these items on their game.