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enkryptor
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You continue casting probably, up to a pointbut the DM can say otherwise

Technically, you can not "continue casting a spell" but "doLet's try not spend your action"to put the horse before the cart. See the Basic Rules, chapter "How to Play":

  1. The DM describes the environment
  2. The players describe what they want to do ...the DM decides what happens, often relying on the roll of a die to determine the results of an action
  3. The DM narrates the results of the adventurers’ actions

"Spending actions" is the game mechanics, the DM uses them to determine the outcome. You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet, maybe he is not aware of the goblins at all. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication.

5th edition empowers the DM in ways that 3rd, 3.5, and 4th did not. While the rule zero has always applied, 5th edition chooses not to explicitly codify many things. For example, your DM may ask you for a concentration check. That's why the game requires a DM, after all.

You continue casting, up to a point

Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.

You continue casting probably, but the DM can say otherwise

Let's try not to put the horse before the cart. See the Basic Rules, chapter "How to Play":

  1. The DM describes the environment
  2. The players describe what they want to do ...the DM decides what happens, often relying on the roll of a die to determine the results of an action
  3. The DM narrates the results of the adventurers’ actions

"Spending actions" is the game mechanics, the DM uses them to determine the outcome. You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet, maybe he is not aware of the goblins at all. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication.

5th edition empowers the DM in ways that 3rd, 3.5, and 4th did not. While the rule zero has always applied, 5th edition chooses not to explicitly codify many things. For example, your DM may ask you for a concentration check. That's why the game requires a DM, after all.

added 110 characters in body; deleted 59 characters in body; added 13 characters in body; deleted 4 characters in body; added 11 characters in body
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enkryptor
  • 70.8k
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You continue casting, probably, but here's the catchup to a point

YouTechnically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so not he is "surprised". In the game world that means he wasis not ready for the fight yet. So, what does he dowhat does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. The DM can adjudicate thisThis particular situation is quite rare and is not described in a few ways — ask forthe rules, hence, requires DM's adjudication. That's why the game requires a concentration checkDM, for instanceafter all.

You continue casting, probably, but here's the catch

You can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so not he is "surprised". In the game world that means he was not ready for the fight yet. So, what does he do? He either fumbles, or continue the channeling. This is what happens in the game world. The DM can adjudicate this in a few ways — ask for a concentration check, for instance.

You continue casting, up to a point

Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.

added 288 characters in body; added 132 characters in body; added 57 characters in body
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enkryptor
  • 70.8k
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You spend an action because you continue casting, probably, but here's the catch

You can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so not he is "surprised". In the game world that means he was not ready for the fight yet. So, what does he do? He either fumbles, or continue the channeling. This is what happens in the game world. The DM can adjudicate this in a few ways — ask for a concentration check, for instance.

You spend an action because you continue casting

You can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

You continue casting, probably, but here's the catch

You can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.

That's why this comment makes sense:

It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails

"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).

Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so not he is "surprised". In the game world that means he was not ready for the fight yet. So, what does he do? He either fumbles, or continue the channeling. This is what happens in the game world. The DM can adjudicate this in a few ways — ask for a concentration check, for instance.

added 166 characters in body
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enkryptor
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enkryptor
  • 70.8k
  • 34
  • 238
  • 398
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