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as.beaulieu
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Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

These are all small actions, but still require it to be your turn and using (even if it is in tandem with) your actions to perform.

Dropping to prone is found inside the movement phase rules, which means that it is used in your turn's movement:

You can drop prone without using any of your speed.

So consider it an action that is in your movement action, but uses 0 ft. So even if you use your full 30 ft (or however much movement speed your character has), you can still drop to prone at the end, because it costs 0 ft of movement.

Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

This means that dropping to prone can either be done on your turn's move action, or during the move action of the reaction from readying an action outside your turn. To do this, you'll give your DM a trigger for your reaction to occur, then go prone. You can even use your movement speed first and then go prone, or go prone and crawl up to half your speed, because dropping to prone uses 0 ft of movement.

And yes, you can use your turn's move, and then move again on your reaction.

Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

These are all small actions, but still require it to be your turn and using (even if it is in tandem with) your actions to perform.

Dropping to prone is found inside the movement phase rules, which means that it is used in your turn's movement:

You can drop prone without using any of your speed.

Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

This means that dropping to prone can either be done on your turn's move action, or during the move action of the reaction from readying an action outside your turn. To do this, you'll give your DM a trigger for your reaction to occur, then go prone. You can even use your movement speed first and then go prone, or go prone and crawl up to half your speed, because dropping to prone uses 0 ft of movement.

And yes, you can use your turn's move, and then move again on your reaction.

Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

Dropping to prone is found inside the movement phase rules, which means that it is used in your turn's movement:

You can drop prone without using any of your speed.

So consider it an action that is in your movement action, but uses 0 ft. So even if you use your full 30 ft (or however much movement speed your character has), you can still drop to prone at the end, because it costs 0 ft of movement.

Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

This means that dropping to prone can either be done on your turn's move action, or during the move action of the reaction from readying an action outside your turn. To do this, you'll give your DM a trigger for your reaction to occur, then go prone. You can even use your movement speed first and then go prone, or go prone and crawl up to half your speed, because dropping to prone uses 0 ft of movement.

And yes, you can use your turn's move, and then move again on your reaction.

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as.beaulieu
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Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

These are all small actions, but still require it to be your turn and using (even if it is in tandem with) your actions to perform.

So simply droppingDropping to prone requires a small but at least some effortis found inside the movement phase rules, which means that it is used in your turn's movement phase.:

You can drop prone without using any of your speed.

Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

With aThis means that dropping to prone can either be done on your turn's move action, or during the move action of the reaction from readying an action outside your turn. To do this, you canyou'll give theyour DM a trigger for your reaction to occur, and say that you will dropthen go prone when this happens. This is helpful because since dropping to prone uses 0 movement, youYou can alsoeven use your reaction movement to jump back up fromspeed first and then go prone, or to evengo prone and crawl awayup to half your speed, because dropping to prone uses 0 ft of movement.

And yes, you can use your turn's move, and then move again on your reaction.

Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

These are all small actions, but still require it to be your turn and using (even if it is in tandem with) your actions to perform.

So simply dropping to prone requires a small but at least some effort, which is used in your movement phase. Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

With a reaction, you can give the DM a trigger, and say that you will drop prone when this happens. This is helpful because since dropping to prone uses 0 movement, you can also use your reaction movement to jump back up from prone, or to even crawl away.

And yes, you can use your turn's move, and then move again on your reaction.

Short Answer: Just falling to prone counts as movement and still requires to be on your turn, but it's something that can easily be setup as a reaction.

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

These are all small actions, but still require it to be your turn and using (even if it is in tandem with) your actions to perform.

Dropping to prone is found inside the movement phase rules, which means that it is used in your turn's movement:

You can drop prone without using any of your speed.

Now, I'm glad you brought up the Ready action, because that is exactly what you can do with it.

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

This means that dropping to prone can either be done on your turn's move action, or during the move action of the reaction from readying an action outside your turn. To do this, you'll give your DM a trigger for your reaction to occur, then go prone. You can even use your movement speed first and then go prone, or go prone and crawl up to half your speed, because dropping to prone uses 0 ft of movement.

And yes, you can use your turn's move, and then move again on your reaction.

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Someone_Evil
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There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being ProneBeing Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

draw or sheathe a sword
open or close a door
withdraw a potion from your backpack
pick up a dropped axe
take a bauble from a table
remove a ring from your finger
stuff some food into your mouth
plant a banner in the ground
fish a few coins from your belt pouch
drink all the ale in a flagon
throw a lever or a switch
pull a torch from a sconce
take a book from a shelf you can reach
extinguish a small flame
don a mask
pull the hood of your cloak up and over your head
put your ear to a door
kick a small stone
turn a key in a lock
tap the floor with a 10-foot pole
hand an item to another character   
  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

draw or sheathe a sword
open or close a door
withdraw a potion from your backpack
pick up a dropped axe
take a bauble from a table
remove a ring from your finger
stuff some food into your mouth
plant a banner in the ground
fish a few coins from your belt pouch
drink all the ale in a flagon
throw a lever or a switch
pull a torch from a sconce
take a book from a shelf you can reach
extinguish a small flame
don a mask
pull the hood of your cloak up and over your head
put your ear to a door
kick a small stone
turn a key in a lock
tap the floor with a 10-foot pole
hand an item to another character   

There are another list of small, seemingly insignificant actions that can be rolled up into your actions. This list is located just below the Being Prone rules:

INTERACTING WITH OBJECTS AROUND YOU

Here are a few examples of the sorts of thing you can do in tandem with your movement and action (Basic Rules, p. 73):

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
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