Timeline for What is the statistically superior character creation method, twelve 3d6 or six 4d6?
Current License: CC BY-SA 2.5
8 events
when toggle format | what | by | license | comment | |
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Aug 27, 2010 at 21:08 | comment | added | Mike B | @Stefano - Very true. If I'm only going to get one shot at it, I'd rather go with 12x 3d6 than 6x 4d6-drop the lowest. | |
Aug 27, 2010 at 21:02 | comment | added | Stefano Borini | @bySwarm: you are absolutely right with the "no room to ignore outliers". I'd like to comment though that excluding the lowest die in the 4d6 set technically reduces the chance of an outlier. However, a very bad throw (e.g. 3,2,1,1), forces you accept the resulting 6 due to the effect you report | |
Aug 27, 2010 at 20:56 | comment | added | Mike B | Bryant - The average doesn't really matter a whole lot because the sample sizes are 12 vs. 6. With 6, the results will be pretty random with no room to ignore outliers. With 12, the results are still pretty random in distribution, but you can ignore results that are unfavorable. | |
Aug 27, 2010 at 20:44 | vote | accept | Stefano Borini | ||
Aug 27, 2010 at 20:14 | comment | added | Stefano Borini | It seems you are right. I run some additional check and then post the graph. | |
Aug 27, 2010 at 20:08 | comment | added | Bryant | I think he's asking which gives better average stats, though? So the average for 12 runs of 3d6 will be lower, but what're the chances you'll get more peaks? | |
Aug 27, 2010 at 19:57 | comment | added | Colonel Sponsz | +1 Beat me to it. With more dice the bell curve gets taller and narrower in the middle. | |
Aug 27, 2010 at 19:51 | history | answered | Mike B | CC BY-SA 2.5 |