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Aug 10, 2019 at 21:11 comment added anaximander @AlienAtSystem I would agree, by a strict reading of the rules, but as a DM I'd give some leeway for things that are cool and move the plot along. Some sort of Flowers for Algernon moment as the character feels the knowledge fading from their mind but keeps pouring magic into it, feeling that having started, the spell is continuing on its own without direction, just needing them to feed it energy... There could be an argument for making an Arcana check to not lose the spell, or something, but I'd decide in the moment.
Aug 10, 2019 at 10:27 comment added AlienAtSystem @anaximander I think going by RAW, the answer is No, because you can't spend actions casting a spell you don't know, and you don't know it any more after the first action cancelled the shapechange and thus innate spell.
Aug 10, 2019 at 8:53 comment added anaximander @ikegami One could argue either way. The part that's obvious, as written: shapechange into a planetar, start casting commune, which causes shapechange to end because you're now concentrating on commune. What's unclear is whether you're able to complete the casting of commune given that you lose the ability to cast it the instant shapechange ends, because you're no longer a planetar. Personally, I'd probably say no, but really it could go either way. If the player was trying to use it to do something cool, I'd probably allow it; if they were just trying to game the system, then no.
Aug 10, 2019 at 0:55 comment added ikegami So the answer is "Yes"?
Aug 10, 2019 at 0:11 vote accept RallozarX
Aug 9, 2019 at 20:16 history edited V2Blast CC BY-SA 4.0
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Aug 9, 2019 at 15:34 history edited Sdjz CC BY-SA 4.0
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Aug 9, 2019 at 15:28 history answered Sdjz CC BY-SA 4.0